Fix indentation issues in last commits

Ping @reduz.
This commit is contained in:
Rémi Verschelde 2016-06-07 07:39:40 +02:00
parent 78218359b1
commit 0729c852b4
4 changed files with 30 additions and 32 deletions

View file

@ -1574,30 +1574,29 @@ void Viewport::_gui_call_input(Control *p_control,const InputEvent& p_input) {
// _block();
CanvasItem *ci=p_control;
while(ci) {
CanvasItem *ci=p_control;
while(ci) {
Control *control = ci->cast_to<Control>();
if (control) {
control->call_multilevel(SceneStringNames::get_singleton()->_input_event,p_input);
if (gui.key_event_accepted)
break;
if (!control->is_inside_tree())
break;
control->emit_signal(SceneStringNames::get_singleton()->input_event,p_input);
if (!control->is_inside_tree() || control->is_set_as_toplevel()) {
break;
}
if (gui.key_event_accepted)
break;
if (control->data.stop_mouse && (p_input.type==InputEvent::MOUSE_BUTTON || p_input.type==InputEvent::MOUSE_MOTION))
break;
}
Control *control = ci->cast_to<Control>();
if (control) {
control->call_multilevel(SceneStringNames::get_singleton()->_input_event,p_input);
if (gui.key_event_accepted)
break;
if (!control->is_inside_tree())
break;
control->emit_signal(SceneStringNames::get_singleton()->input_event,p_input);
if (!control->is_inside_tree() || control->is_set_as_toplevel())
break;
if (gui.key_event_accepted)
break;
if (control->data.stop_mouse && (p_input.type==InputEvent::MOUSE_BUTTON || p_input.type==InputEvent::MOUSE_MOTION))
break;
}
if (ci->is_set_as_toplevel())
break;
if (ci->is_set_as_toplevel())
break;
ci=ci->get_parent_item();
ci=ci->get_parent_item();
}
//_unblock();