Merge pull request #101350 from Calinou/path-draw-fewer-fish-bones

Draw fewer fishbones to improve Path gizmo readability and performance
This commit is contained in:
Rémi Verschelde 2025-01-09 20:51:37 +01:00
commit 06a6a0bcdb
3 changed files with 25 additions and 18 deletions

View file

@ -340,16 +340,19 @@ void Path3DGizmo::redraw() {
// Path3D as a ribbon.
ribbon_ptr[i] = p1;
// Fish Bone.
const Vector3 p_left = p1 + (side + forward - up * 0.3) * 0.06;
const Vector3 p_right = p1 + (-side + forward - up * 0.3) * 0.06;
if (i % 4 == 0) {
// Draw fish bone every 4 points to reduce visual noise and performance impact
// (compared to drawing it for every point).
const Vector3 p_left = p1 + (side + forward - up * 0.3) * 0.06;
const Vector3 p_right = p1 + (-side + forward - up * 0.3) * 0.06;
const int bone_idx = i * 4;
const int bone_idx = i * 4;
bones_ptr[bone_idx] = p1;
bones_ptr[bone_idx + 1] = p_left;
bones_ptr[bone_idx + 2] = p1;
bones_ptr[bone_idx + 3] = p_right;
bones_ptr[bone_idx] = p1;
bones_ptr[bone_idx + 1] = p_left;
bones_ptr[bone_idx + 2] = p1;
bones_ptr[bone_idx + 3] = p_right;
}
}
add_collision_segments(_collision_segments);