Show valid types in SceneTreeDialog
This commit is contained in:
parent
eb4301b941
commit
05ab444357
3 changed files with 56 additions and 8 deletions
|
|
@ -2797,7 +2797,7 @@ void EditorPropertyNodePath::_node_assign() {
|
|||
if (!scene_tree) {
|
||||
scene_tree = memnew(SceneTreeDialog);
|
||||
scene_tree->get_scene_tree()->set_show_enabled_subscene(true);
|
||||
scene_tree->get_scene_tree()->set_valid_types(valid_types);
|
||||
scene_tree->set_valid_types(valid_types);
|
||||
add_child(scene_tree);
|
||||
scene_tree->connect("selected", callable_mp(this, &EditorPropertyNodePath::_node_selected));
|
||||
}
|
||||
|
|
@ -3145,7 +3145,7 @@ void EditorPropertyResource::_resource_changed(const Ref<Resource> &p_resource)
|
|||
|
||||
Vector<StringName> valid_types;
|
||||
valid_types.push_back("Viewport");
|
||||
scene_tree->get_scene_tree()->set_valid_types(valid_types);
|
||||
scene_tree->set_valid_types(valid_types);
|
||||
scene_tree->get_scene_tree()->set_show_enabled_subscene(true);
|
||||
|
||||
add_child(scene_tree);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue