Merge pull request #67790 from kdada/fix-flash-window

Make creating window do not flicker when specify custom position
This commit is contained in:
Clay John 2022-10-28 13:02:58 -07:00 committed by GitHub
commit 04ac91f786
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GPG key ID: 4AEE18F83AFDEB23
17 changed files with 58 additions and 38 deletions

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@ -50,7 +50,7 @@ DisplayServerIOS *DisplayServerIOS::get_singleton() {
return (DisplayServerIOS *)DisplayServer::get_singleton();
}
DisplayServerIOS::DisplayServerIOS(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
DisplayServerIOS::DisplayServerIOS(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, Error &r_error) {
rendering_driver = p_rendering_driver;
// Init TTS
@ -152,8 +152,8 @@ DisplayServerIOS::~DisplayServerIOS() {
#endif
}
DisplayServer *DisplayServerIOS::create_func(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
return memnew(DisplayServerIOS(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_resolution, r_error));
DisplayServer *DisplayServerIOS::create_func(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, Error &r_error) {
return memnew(DisplayServerIOS(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_position, p_resolution, r_error));
}
Vector<String> DisplayServerIOS::get_rendering_drivers_func() {