Add per-bone meta to Skeleton3D

Individual bones are not represented as `Node`s in Godot, in order to support meta functionality for them the skeleton has to carry the information similarly to how other per-bone properties are handled.
- Also adds support for GLTF import/export
This commit is contained in:
demolke 2024-08-30 22:40:11 +02:00
parent 6daa6a8513
commit 0468bea899
14 changed files with 617 additions and 115 deletions

View file

@ -160,6 +160,7 @@
#include "tests/scene/test_path_3d.h"
#include "tests/scene/test_path_follow_3d.h"
#include "tests/scene/test_primitives.h"
#include "tests/scene/test_skeleton_3d.h"
#endif // _3D_DISABLED
#include "modules/modules_tests.gen.h"