Add per-bone meta to Skeleton3D
Individual bones are not represented as `Node`s in Godot, in order to support meta functionality for them the skeleton has to carry the information similarly to how other per-bone properties are handled. - Also adds support for GLTF import/export
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14 changed files with 617 additions and 115 deletions
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@ -160,6 +160,7 @@
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#include "tests/scene/test_path_3d.h"
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#include "tests/scene/test_path_follow_3d.h"
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#include "tests/scene/test_primitives.h"
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#include "tests/scene/test_skeleton_3d.h"
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#endif // _3D_DISABLED
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#include "modules/modules_tests.gen.h"
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