Improve Tree performance
Added TreeItem::last_child to avoid needing to iterate through all children to get to the end. This mainly helps in cases where one TreeItem has many children (1000s), and new children are added to the end, as each add had to iterate through all previously added children.
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parent
e343dbbcc1
commit
040f241f39
4 changed files with 182 additions and 34 deletions
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@ -773,17 +773,21 @@ TreeItem *TreeItem::create_child(int p_index) {
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TreeItem *item_prev = nullptr;
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TreeItem *item_next = first_child;
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int idx = 0;
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while (item_next) {
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if (idx == p_index) {
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item_next->prev = ti;
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ti->next = item_next;
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break;
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}
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if (p_index < 0 && last_child) {
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item_prev = last_child;
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} else {
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int idx = 0;
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while (item_next) {
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if (idx == p_index) {
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item_next->prev = ti;
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ti->next = item_next;
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break;
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}
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item_prev = item_next;
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item_next = item_next->next;
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idx++;
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item_prev = item_next;
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item_next = item_next->next;
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idx++;
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}
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}
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if (item_prev) {
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@ -804,6 +808,10 @@ TreeItem *TreeItem::create_child(int p_index) {
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}
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}
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if (item_prev == last_child) {
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last_child = ti;
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}
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ti->parent = this;
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ti->parent_visible_in_tree = is_visible_in_tree();
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@ -820,17 +828,13 @@ void TreeItem::add_child(TreeItem *p_item) {
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p_item->parent_visible_in_tree = is_visible_in_tree();
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p_item->_handle_visibility_changed(p_item->parent_visible_in_tree);
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TreeItem *item_prev = first_child;
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while (item_prev && item_prev->next) {
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item_prev = item_prev->next;
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}
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if (item_prev) {
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item_prev->next = p_item;
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p_item->prev = item_prev;
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if (last_child) {
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last_child->next = p_item;
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p_item->prev = last_child;
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} else {
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first_child = p_item;
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}
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last_child = p_item;
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if (!children_cache.is_empty()) {
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children_cache.append(p_item);
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@ -910,13 +914,8 @@ TreeItem *TreeItem::_get_prev_in_tree(bool p_wrap, bool p_include_invisible) {
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}
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} else {
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current = prev_item;
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while ((!current->collapsed || p_include_invisible) && current->first_child) {
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//go to the very end
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current = current->first_child;
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while (current->next) {
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current = current->next;
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}
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while ((!current->collapsed || p_include_invisible) && current->last_child) {
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current = current->last_child;
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}
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}
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@ -1037,6 +1036,8 @@ void TreeItem::clear_children() {
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}
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first_child = nullptr;
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last_child = nullptr;
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children_cache.clear();
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};
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int TreeItem::get_index() {
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@ -1141,6 +1142,7 @@ void TreeItem::move_after(TreeItem *p_item) {
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if (next) {
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parent->children_cache.clear();
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} else {
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parent->last_child = this;
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// If the cache is empty, it has not been built but there
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// are items in the tree (note p_item != nullptr,) so we cannot update it.
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if (!parent->children_cache.is_empty()) {
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@ -4468,15 +4470,8 @@ TreeItem *Tree::get_root() const {
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TreeItem *Tree::get_last_item() const {
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TreeItem *last = root;
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while (last) {
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if (last->next) {
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last = last->next;
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} else if (last->first_child && !last->collapsed) {
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last = last->first_child;
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} else {
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break;
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}
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while (last && last->last_child && !last->collapsed) {
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last = last->last_child;
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}
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return last;
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