GDNative: New core API

This API now uses the discovery functions present in Variant instead of
wrapping every built-in function. Users now need to query for function
pointers and use those.
This commit is contained in:
George Marques 2020-12-30 14:05:05 -03:00
parent d39f6386ce
commit 030d1d6a17
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GPG key ID: 046BD46A3201E43D
50 changed files with 5929 additions and 17366 deletions

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@ -31,266 +31,15 @@
#include "gdnative/basis.h"
#include "core/math/basis.h"
#include "core/variant/variant.h"
static_assert(sizeof(godot_basis) == sizeof(Basis), "Basis size mismatch");
#ifdef __cplusplus
extern "C" {
#endif
static_assert(sizeof(godot_basis) == sizeof(Basis), "Basis size mismatch");
void GDAPI godot_basis_new_with_rows(godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis) {
const Vector3 *x_axis = (const Vector3 *)p_x_axis;
const Vector3 *y_axis = (const Vector3 *)p_y_axis;
const Vector3 *z_axis = (const Vector3 *)p_z_axis;
Basis *dest = (Basis *)r_dest;
*dest = Basis(*x_axis, *y_axis, *z_axis);
}
void GDAPI godot_basis_new_with_axis_and_angle(godot_basis *r_dest, const godot_vector3 *p_axis, const godot_real p_phi) {
const Vector3 *axis = (const Vector3 *)p_axis;
Basis *dest = (Basis *)r_dest;
*dest = Basis(*axis, p_phi);
}
void GDAPI godot_basis_new_with_euler(godot_basis *r_dest, const godot_vector3 *p_euler) {
const Vector3 *euler = (const Vector3 *)p_euler;
Basis *dest = (Basis *)r_dest;
*dest = Basis(*euler);
}
godot_string GDAPI godot_basis_as_string(const godot_basis *p_self) {
godot_string ret;
const Basis *self = (const Basis *)p_self;
memnew_placement(&ret, String(*self));
return ret;
}
godot_basis GDAPI godot_basis_inverse(const godot_basis *p_self) {
godot_basis dest;
const Basis *self = (const Basis *)p_self;
*((Basis *)&dest) = self->inverse();
return dest;
}
godot_basis GDAPI godot_basis_transposed(const godot_basis *p_self) {
godot_basis dest;
const Basis *self = (const Basis *)p_self;
*((Basis *)&dest) = self->transposed();
return dest;
}
godot_basis GDAPI godot_basis_orthonormalized(const godot_basis *p_self) {
godot_basis dest;
const Basis *self = (const Basis *)p_self;
*((Basis *)&dest) = self->orthonormalized();
return dest;
}
godot_real GDAPI godot_basis_determinant(const godot_basis *p_self) {
const Basis *self = (const Basis *)p_self;
return self->determinant();
}
godot_basis GDAPI godot_basis_rotated(const godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_phi) {
godot_basis dest;
const Basis *self = (const Basis *)p_self;
const Vector3 *axis = (const Vector3 *)p_axis;
*((Basis *)&dest) = self->rotated(*axis, p_phi);
return dest;
}
godot_basis GDAPI godot_basis_scaled(const godot_basis *p_self, const godot_vector3 *p_scale) {
godot_basis dest;
const Basis *self = (const Basis *)p_self;
const Vector3 *scale = (const Vector3 *)p_scale;
*((Basis *)&dest) = self->scaled(*scale);
return dest;
}
godot_vector3 GDAPI godot_basis_get_scale(const godot_basis *p_self) {
godot_vector3 dest;
const Basis *self = (const Basis *)p_self;
*((Vector3 *)&dest) = self->get_scale();
return dest;
}
godot_quat GDAPI godot_basis_get_quat(const godot_basis *p_self) {
godot_quat dest;
const Basis *self = (const Basis *)p_self;
*((Quat *)&dest) = self->get_quat();
return dest;
}
void GDAPI godot_basis_set_quat(godot_basis *p_self, const godot_quat *p_quat) {
Basis *self = (Basis *)p_self;
const Quat *quat = (const Quat *)p_quat;
self->set_quat(*quat);
}
void GDAPI godot_basis_set_axis_angle_scale(godot_basis *p_self, const godot_vector3 *p_axis, godot_real p_phi, const godot_vector3 *p_scale) {
Basis *self = (Basis *)p_self;
const Vector3 *axis = (const Vector3 *)p_axis;
const Vector3 *scale = (const Vector3 *)p_scale;
self->set_axis_angle_scale(*axis, p_phi, *scale);
}
void GDAPI godot_basis_set_euler_scale(godot_basis *p_self, const godot_vector3 *p_euler, const godot_vector3 *p_scale) {
Basis *self = (Basis *)p_self;
const Vector3 *euler = (const Vector3 *)p_euler;
const Vector3 *scale = (const Vector3 *)p_scale;
self->set_euler_scale(*euler, *scale);
}
void GDAPI godot_basis_set_quat_scale(godot_basis *p_self, const godot_quat *p_quat, const godot_vector3 *p_scale) {
Basis *self = (Basis *)p_self;
const Quat *quat = (const Quat *)p_quat;
const Vector3 *scale = (const Vector3 *)p_scale;
self->set_quat_scale(*quat, *scale);
}
godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_self) {
godot_vector3 dest;
const Basis *self = (const Basis *)p_self;
*((Vector3 *)&dest) = self->get_euler();
return dest;
}
godot_real GDAPI godot_basis_tdotx(const godot_basis *p_self, const godot_vector3 *p_with) {
const Basis *self = (const Basis *)p_self;
const Vector3 *with = (const Vector3 *)p_with;
return self->tdotx(*with);
}
godot_real GDAPI godot_basis_tdoty(const godot_basis *p_self, const godot_vector3 *p_with) {
const Basis *self = (const Basis *)p_self;
const Vector3 *with = (const Vector3 *)p_with;
return self->tdoty(*with);
}
godot_real GDAPI godot_basis_tdotz(const godot_basis *p_self, const godot_vector3 *p_with) {
const Basis *self = (const Basis *)p_self;
const Vector3 *with = (const Vector3 *)p_with;
return self->tdotz(*with);
}
godot_vector3 GDAPI godot_basis_xform(const godot_basis *p_self, const godot_vector3 *p_v) {
godot_vector3 dest;
const Basis *self = (const Basis *)p_self;
const Vector3 *v = (const Vector3 *)p_v;
*((Vector3 *)&dest) = self->xform(*v);
return dest;
}
godot_vector3 GDAPI godot_basis_xform_inv(const godot_basis *p_self, const godot_vector3 *p_v) {
godot_vector3 dest;
const Basis *self = (const Basis *)p_self;
const Vector3 *v = (const Vector3 *)p_v;
*((Vector3 *)&dest) = self->xform_inv(*v);
return dest;
}
godot_int GDAPI godot_basis_get_orthogonal_index(const godot_basis *p_self) {
const Basis *self = (const Basis *)p_self;
return self->get_orthogonal_index();
}
void GDAPI godot_basis_new(godot_basis *r_dest) {
Basis *dest = (Basis *)r_dest;
*dest = Basis();
}
void GDAPI godot_basis_new_with_euler_quat(godot_basis *r_dest, const godot_quat *p_euler) {
Basis *dest = (Basis *)r_dest;
const Quat *euler = (const Quat *)p_euler;
*dest = Basis(*euler);
}
// p_elements is a pointer to an array of 3 (!!) vector3
void GDAPI godot_basis_get_elements(const godot_basis *p_self, godot_vector3 *p_elements) {
const Basis *self = (const Basis *)p_self;
Vector3 *elements = (Vector3 *)p_elements;
elements[0] = self->elements[0];
elements[1] = self->elements[1];
elements[2] = self->elements[2];
}
godot_vector3 GDAPI godot_basis_get_axis(const godot_basis *p_self, const godot_int p_axis) {
godot_vector3 dest;
Vector3 *d = (Vector3 *)&dest;
const Basis *self = (const Basis *)p_self;
*d = self->get_axis(p_axis);
return dest;
}
void GDAPI godot_basis_set_axis(godot_basis *p_self, const godot_int p_axis, const godot_vector3 *p_value) {
Basis *self = (Basis *)p_self;
const Vector3 *value = (const Vector3 *)p_value;
self->set_axis(p_axis, *value);
}
godot_vector3 GDAPI godot_basis_get_row(const godot_basis *p_self, const godot_int p_row) {
godot_vector3 dest;
Vector3 *d = (Vector3 *)&dest;
const Basis *self = (const Basis *)p_self;
*d = self->get_row(p_row);
return dest;
}
void GDAPI godot_basis_set_row(godot_basis *p_self, const godot_int p_row, const godot_vector3 *p_value) {
Basis *self = (Basis *)p_self;
const Vector3 *value = (const Vector3 *)p_value;
self->set_row(p_row, *value);
}
godot_bool GDAPI godot_basis_operator_equal(const godot_basis *p_self, const godot_basis *p_b) {
const Basis *self = (const Basis *)p_self;
const Basis *b = (const Basis *)p_b;
return *self == *b;
}
godot_basis GDAPI godot_basis_operator_add(const godot_basis *p_self, const godot_basis *p_b) {
godot_basis raw_dest;
Basis *dest = (Basis *)&raw_dest;
const Basis *self = (const Basis *)p_self;
const Basis *b = (const Basis *)p_b;
*dest = *self + *b;
return raw_dest;
}
godot_basis GDAPI godot_basis_operator_subtract(const godot_basis *p_self, const godot_basis *p_b) {
godot_basis raw_dest;
Basis *dest = (Basis *)&raw_dest;
const Basis *self = (const Basis *)p_self;
const Basis *b = (const Basis *)p_b;
*dest = *self - *b;
return raw_dest;
}
godot_basis GDAPI godot_basis_operator_multiply_vector(const godot_basis *p_self, const godot_basis *p_b) {
godot_basis raw_dest;
Basis *dest = (Basis *)&raw_dest;
const Basis *self = (const Basis *)p_self;
const Basis *b = (const Basis *)p_b;
*dest = *self * *b;
return raw_dest;
}
godot_basis GDAPI godot_basis_operator_multiply_scalar(const godot_basis *p_self, const godot_real p_b) {
godot_basis raw_dest;
Basis *dest = (Basis *)&raw_dest;
const Basis *self = (const Basis *)p_self;
*dest = *self * p_b;
return raw_dest;
}
godot_basis GDAPI godot_basis_slerp(const godot_basis *p_self, const godot_basis *p_b, const godot_real p_t) {
godot_basis raw_dest;
Basis *dest = (Basis *)&raw_dest;
const Basis *self = (const Basis *)p_self;
const Basis *b = (const Basis *)p_b;
*dest = self->slerp(*b, p_t);
return raw_dest;
void GDAPI godot_basis_new(godot_basis *p_self) {
memnew_placement(p_self, Basis);
}
#ifdef __cplusplus