GDNative: New core API
This API now uses the discovery functions present in Variant instead of wrapping every built-in function. Users now need to query for function pointers and use those.
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030d1d6a17
50 changed files with 5929 additions and 17366 deletions
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@ -33,369 +33,20 @@
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#include "core/os/memory.h"
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#include "core/variant/array.h"
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#include "core/math/color.h"
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#include "core/variant/variant.h"
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static_assert(sizeof(godot_array) == sizeof(Array), "Array size mismatch");
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#ifdef __cplusplus
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extern "C" {
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#endif
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static_assert(sizeof(godot_array) == sizeof(Array), "Array size mismatch");
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void GDAPI godot_array_new(godot_array *r_dest) {
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Array *dest = (Array *)r_dest;
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memnew_placement(dest, Array);
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}
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void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src) {
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Array *dest = (Array *)r_dest;
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const Array *src = (const Array *)p_src;
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memnew_placement(dest, Array(*src));
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}
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void GDAPI godot_array_new_packed_color_array(godot_array *r_dest, const godot_packed_color_array *p_pca) {
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Array *dest = (Array *)r_dest;
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Vector<Color> *pca = (Vector<Color> *)p_pca;
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memnew_placement(dest, Array);
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dest->resize(pca->size());
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for (int i = 0; i < dest->size(); i++) {
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Variant v = pca->operator[](i);
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dest->operator[](i) = v;
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}
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}
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void GDAPI godot_array_new_packed_vector3_array(godot_array *r_dest, const godot_packed_vector3_array *p_pv3a) {
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Array *dest = (Array *)r_dest;
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Vector<Vector3> *pca = (Vector<Vector3> *)p_pv3a;
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memnew_placement(dest, Array);
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dest->resize(pca->size());
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for (int i = 0; i < dest->size(); i++) {
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Variant v = pca->operator[](i);
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dest->operator[](i) = v;
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}
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}
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void GDAPI godot_array_new_packed_vector2_array(godot_array *r_dest, const godot_packed_vector2_array *p_pv2a) {
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Array *dest = (Array *)r_dest;
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Vector<Vector2> *pca = (Vector<Vector2> *)p_pv2a;
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memnew_placement(dest, Array);
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dest->resize(pca->size());
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for (int i = 0; i < dest->size(); i++) {
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Variant v = pca->operator[](i);
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dest->operator[](i) = v;
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}
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}
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void GDAPI godot_array_new_packed_vector2i_array(godot_array *r_dest, const godot_packed_vector2i_array *p_pv2a) {
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Array *dest = (Array *)r_dest;
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Vector<Vector2i> *pca = (Vector<Vector2i> *)p_pv2a;
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memnew_placement(dest, Array);
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dest->resize(pca->size());
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for (int i = 0; i < dest->size(); i++) {
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Variant v = pca->operator[](i);
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dest->operator[](i) = v;
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}
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}
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void GDAPI godot_array_new_packed_string_array(godot_array *r_dest, const godot_packed_string_array *p_psa) {
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Array *dest = (Array *)r_dest;
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Vector<String> *pca = (Vector<String> *)p_psa;
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memnew_placement(dest, Array);
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dest->resize(pca->size());
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for (int i = 0; i < dest->size(); i++) {
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Variant v = pca->operator[](i);
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dest->operator[](i) = v;
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}
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}
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void GDAPI godot_array_new_packed_float32_array(godot_array *r_dest, const godot_packed_float32_array *p_pra) {
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Array *dest = (Array *)r_dest;
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Vector<float> *pca = (Vector<float> *)p_pra;
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memnew_placement(dest, Array);
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dest->resize(pca->size());
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for (int i = 0; i < dest->size(); i++) {
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Variant v = pca->operator[](i);
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dest->operator[](i) = v;
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}
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}
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void GDAPI godot_array_new_packed_float64_array(godot_array *r_dest, const godot_packed_float64_array *p_pra) {
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Array *dest = (Array *)r_dest;
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Vector<double> *pca = (Vector<double> *)p_pra;
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memnew_placement(dest, Array);
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dest->resize(pca->size());
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for (int i = 0; i < dest->size(); i++) {
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Variant v = pca->operator[](i);
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dest->operator[](i) = v;
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}
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}
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void GDAPI godot_array_new_packed_int32_array(godot_array *r_dest, const godot_packed_int32_array *p_pia) {
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Array *dest = (Array *)r_dest;
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Vector<int32_t> *pca = (Vector<int32_t> *)p_pia;
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memnew_placement(dest, Array);
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dest->resize(pca->size());
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for (int i = 0; i < dest->size(); i++) {
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Variant v = pca->operator[](i);
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dest->operator[](i) = v;
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}
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}
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void GDAPI godot_array_new_packed_int64_array(godot_array *r_dest, const godot_packed_int64_array *p_pia) {
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Array *dest = (Array *)r_dest;
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Vector<int64_t> *pca = (Vector<int64_t> *)p_pia;
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memnew_placement(dest, Array);
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dest->resize(pca->size());
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for (int i = 0; i < dest->size(); i++) {
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Variant v = pca->operator[](i);
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dest->operator[](i) = v;
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}
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}
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void GDAPI godot_array_new_packed_byte_array(godot_array *r_dest, const godot_packed_byte_array *p_pba) {
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Array *dest = (Array *)r_dest;
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Vector<uint8_t> *pca = (Vector<uint8_t> *)p_pba;
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memnew_placement(dest, Array);
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dest->resize(pca->size());
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for (int i = 0; i < dest->size(); i++) {
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Variant v = pca->operator[](i);
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dest->operator[](i) = v;
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}
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}
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void GDAPI godot_array_set(godot_array *p_self, const godot_int p_idx, const godot_variant *p_value) {
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Array *self = (Array *)p_self;
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Variant *val = (Variant *)p_value;
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self->operator[](p_idx) = *val;
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}
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godot_variant GDAPI godot_array_get(const godot_array *p_self, const godot_int p_idx) {
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godot_variant raw_dest;
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Variant *dest = (Variant *)&raw_dest;
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const Array *self = (const Array *)p_self;
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memnew_placement(dest, Variant(self->operator[](p_idx)));
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return raw_dest;
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}
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godot_variant GDAPI *godot_array_operator_index(godot_array *p_self, const godot_int p_idx) {
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Array *self = (Array *)p_self;
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return (godot_variant *)&self->operator[](p_idx);
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}
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const godot_variant GDAPI *godot_array_operator_index_const(const godot_array *p_self, const godot_int p_idx) {
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const Array *self = (const Array *)p_self;
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return (const godot_variant *)&self->operator[](p_idx);
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}
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void GDAPI godot_array_append(godot_array *p_self, const godot_variant *p_value) {
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Array *self = (Array *)p_self;
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Variant *val = (Variant *)p_value;
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self->append(*val);
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}
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void GDAPI godot_array_clear(godot_array *p_self) {
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Array *self = (Array *)p_self;
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self->clear();
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}
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godot_int GDAPI godot_array_count(const godot_array *p_self, const godot_variant *p_value) {
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const Array *self = (const Array *)p_self;
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const Variant *val = (const Variant *)p_value;
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return self->count(*val);
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}
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godot_bool GDAPI godot_array_is_empty(const godot_array *p_self) {
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const Array *self = (const Array *)p_self;
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return self->is_empty();
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}
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void GDAPI godot_array_erase(godot_array *p_self, const godot_variant *p_value) {
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Array *self = (Array *)p_self;
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const Variant *val = (const Variant *)p_value;
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self->erase(*val);
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}
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godot_variant GDAPI godot_array_front(const godot_array *p_self) {
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const Array *self = (const Array *)p_self;
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godot_variant v;
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Variant *val = (Variant *)&v;
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memnew_placement(val, Variant);
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*val = self->front();
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return v;
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}
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godot_variant GDAPI godot_array_back(const godot_array *p_self) {
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const Array *self = (const Array *)p_self;
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godot_variant v;
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Variant *val = (Variant *)&v;
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memnew_placement(val, Variant);
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*val = self->back();
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return v;
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}
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godot_int GDAPI godot_array_find(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from) {
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const Array *self = (const Array *)p_self;
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const Variant *val = (const Variant *)p_what;
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return self->find(*val, p_from);
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}
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godot_int GDAPI godot_array_find_last(const godot_array *p_self, const godot_variant *p_what) {
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const Array *self = (const Array *)p_self;
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const Variant *val = (const Variant *)p_what;
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return self->find_last(*val);
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}
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godot_bool GDAPI godot_array_has(const godot_array *p_self, const godot_variant *p_value) {
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const Array *self = (const Array *)p_self;
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const Variant *val = (const Variant *)p_value;
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return self->has(*val);
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}
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godot_int GDAPI godot_array_hash(const godot_array *p_self) {
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const Array *self = (const Array *)p_self;
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return self->hash();
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}
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void GDAPI godot_array_insert(godot_array *p_self, const godot_int p_pos, const godot_variant *p_value) {
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Array *self = (Array *)p_self;
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const Variant *val = (const Variant *)p_value;
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self->insert(p_pos, *val);
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}
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void GDAPI godot_array_invert(godot_array *p_self) {
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Array *self = (Array *)p_self;
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self->invert();
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}
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godot_variant GDAPI godot_array_pop_back(godot_array *p_self) {
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Array *self = (Array *)p_self;
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godot_variant v;
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Variant *val = (Variant *)&v;
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memnew_placement(val, Variant);
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*val = self->pop_back();
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return v;
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}
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godot_variant GDAPI godot_array_pop_front(godot_array *p_self) {
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Array *self = (Array *)p_self;
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godot_variant v;
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Variant *val = (Variant *)&v;
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memnew_placement(val, Variant);
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*val = self->pop_front();
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return v;
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}
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void GDAPI godot_array_push_back(godot_array *p_self, const godot_variant *p_value) {
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Array *self = (Array *)p_self;
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const Variant *val = (const Variant *)p_value;
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self->push_back(*val);
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}
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void GDAPI godot_array_push_front(godot_array *p_self, const godot_variant *p_value) {
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Array *self = (Array *)p_self;
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const Variant *val = (const Variant *)p_value;
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self->push_front(*val);
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}
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void GDAPI godot_array_remove(godot_array *p_self, const godot_int p_idx) {
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Array *self = (Array *)p_self;
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self->remove(p_idx);
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}
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void GDAPI godot_array_resize(godot_array *p_self, const godot_int p_size) {
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Array *self = (Array *)p_self;
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self->resize(p_size);
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}
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godot_int GDAPI godot_array_rfind(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from) {
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const Array *self = (const Array *)p_self;
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const Variant *val = (const Variant *)p_what;
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return self->rfind(*val, p_from);
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}
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godot_int GDAPI godot_array_size(const godot_array *p_self) {
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const Array *self = (const Array *)p_self;
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return self->size();
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}
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void GDAPI godot_array_sort(godot_array *p_self) {
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Array *self = (Array *)p_self;
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self->sort();
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}
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void GDAPI godot_array_sort_custom(godot_array *p_self, godot_object *p_obj, const godot_string *p_func) {
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Array *self = (Array *)p_self;
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const String *func = (const String *)p_func;
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self->sort_custom((Object *)p_obj, *func);
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}
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godot_int GDAPI godot_array_bsearch(godot_array *p_self, const godot_variant *p_value, const godot_bool p_before) {
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Array *self = (Array *)p_self;
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return self->bsearch(*(const Variant *)p_value, p_before);
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}
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godot_int GDAPI godot_array_bsearch_custom(godot_array *p_self, const godot_variant *p_value, godot_object *p_obj, const godot_string *p_func, const godot_bool p_before) {
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Array *self = (Array *)p_self;
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const String *func = (const String *)p_func;
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return self->bsearch_custom(*(const Variant *)p_value, (Object *)p_obj, *func, p_before);
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void GDAPI godot_array_new(godot_array *p_self) {
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memnew_placement(p_self, Array);
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}
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void GDAPI godot_array_destroy(godot_array *p_self) {
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((Array *)p_self)->~Array();
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}
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godot_array GDAPI godot_array_duplicate(const godot_array *p_self, const godot_bool p_deep) {
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const Array *self = (const Array *)p_self;
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godot_array res;
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Array *val = (Array *)&res;
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memnew_placement(val, Array);
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*val = self->duplicate(p_deep);
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return res;
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}
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godot_array GDAPI godot_array_slice(const godot_array *p_self, const godot_int p_begin, const godot_int p_end, const godot_int p_step, const godot_bool p_deep) {
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const Array *self = (const Array *)p_self;
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godot_array res;
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Array *val = (Array *)&res;
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memnew_placement(val, Array);
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*val = self->slice(p_begin, p_end, p_step, p_deep);
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return res;
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}
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godot_variant GDAPI godot_array_max(const godot_array *p_self) {
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const Array *self = (const Array *)p_self;
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godot_variant v;
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Variant *val = (Variant *)&v;
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memnew_placement(val, Variant);
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*val = self->max();
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return v;
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}
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godot_variant GDAPI godot_array_min(const godot_array *p_self) {
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const Array *self = (const Array *)p_self;
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godot_variant v;
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Variant *val = (Variant *)&v;
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memnew_placement(val, Variant);
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*val = self->min();
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return v;
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}
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void GDAPI godot_array_shuffle(godot_array *p_self) {
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Array *self = (Array *)p_self;
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self->shuffle();
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}
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#ifdef __cplusplus
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}
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#endif
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