Add signal to inform joint that body has exited tree
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41e9028868
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026aa4381d
5 changed files with 96 additions and 5 deletions
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@ -30,6 +30,37 @@
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#include "physics_joint_3d.h"
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#include "scene/scene_string_names.h"
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void Joint3D::_disconnect_signals() {
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Node *node_a = get_node_or_null(a);
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PhysicsBody3D *body_a = Object::cast_to<PhysicsBody3D>(node_a);
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if (body_a) {
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body_a->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree));
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}
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Node *node_b = get_node_or_null(b);
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PhysicsBody3D *body_b = Object::cast_to<PhysicsBody3D>(node_b);
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if (body_b) {
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body_b->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree));
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}
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}
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void Joint3D::_body_exit_tree(const ObjectID &p_body_id) {
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_disconnect_signals();
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Object *object = ObjectDB::get_instance(p_body_id);
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PhysicsBody3D *body = Object::cast_to<PhysicsBody3D>(object);
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ERR_FAIL_NULL(body);
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RID body_rid = body->get_rid();
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if (ba == body_rid) {
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a = NodePath();
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}
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if (bb == body_rid) {
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b = NodePath();
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}
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_update_joint();
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}
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void Joint3D::_update_joint(bool p_only_free) {
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if (joint.is_valid()) {
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if (ba.is_valid() && bb.is_valid()) {
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@ -47,8 +78,8 @@ void Joint3D::_update_joint(bool p_only_free) {
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return;
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}
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Node *node_a = has_node(get_node_a()) ? get_node(get_node_a()) : (Node *)nullptr;
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Node *node_b = has_node(get_node_b()) ? get_node(get_node_b()) : (Node *)nullptr;
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Node *node_a = get_node_or_null(a);
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Node *node_b = get_node_or_null(b);
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PhysicsBody3D *body_a = Object::cast_to<PhysicsBody3D>(node_a);
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PhysicsBody3D *body_b = Object::cast_to<PhysicsBody3D>(node_b);
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@ -97,8 +128,11 @@ void Joint3D::_update_joint(bool p_only_free) {
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PhysicsServer3D::get_singleton()->joint_set_solver_priority(joint, solver_priority);
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ba = body_a->get_rid();
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body_a->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree), make_binds(body_a->get_instance_id()));
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if (body_b) {
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bb = body_b->get_rid();
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body_b->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree), make_binds(body_b->get_instance_id()));
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}
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PhysicsServer3D::get_singleton()->joint_disable_collisions_between_bodies(joint, exclude_from_collision);
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@ -109,6 +143,10 @@ void Joint3D::set_node_a(const NodePath &p_node_a) {
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return;
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}
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if (joint.is_valid()) {
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_disconnect_signals();
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}
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a = p_node_a;
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_update_joint();
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}
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@ -121,6 +159,11 @@ void Joint3D::set_node_b(const NodePath &p_node_b) {
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if (b == p_node_b) {
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return;
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}
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if (joint.is_valid()) {
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_disconnect_signals();
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}
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b = p_node_b;
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_update_joint();
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}
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@ -147,6 +190,7 @@ void Joint3D::_notification(int p_what) {
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} break;
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case NOTIFICATION_EXIT_TREE: {
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if (joint.is_valid()) {
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_disconnect_signals();
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_update_joint(true);
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}
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} break;
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