Create default World physics spaces on demand only
Changes that the default physics spaces of World resources are only created on first use.
This commit is contained in:
parent
2b710bc336
commit
026549db2e
8 changed files with 78 additions and 39 deletions
|
|
@ -51,6 +51,14 @@ void World3D::_remove_camera(Camera3D *p_camera) {
|
|||
}
|
||||
|
||||
RID World3D::get_space() const {
|
||||
if (space.is_null()) {
|
||||
space = PhysicsServer3D::get_singleton()->space_create();
|
||||
PhysicsServer3D::get_singleton()->space_set_active(space, true);
|
||||
PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_GRAVITY, GLOBAL_GET("physics/3d/default_gravity"));
|
||||
PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR, GLOBAL_GET("physics/3d/default_gravity_vector"));
|
||||
PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_LINEAR_DAMP, GLOBAL_GET("physics/3d/default_linear_damp"));
|
||||
PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP, GLOBAL_GET("physics/3d/default_angular_damp"));
|
||||
}
|
||||
return space;
|
||||
}
|
||||
|
||||
|
|
@ -121,7 +129,7 @@ Ref<CameraAttributes> World3D::get_camera_attributes() const {
|
|||
}
|
||||
|
||||
PhysicsDirectSpaceState3D *World3D::get_direct_space_state() {
|
||||
return PhysicsServer3D::get_singleton()->space_get_direct_state(space);
|
||||
return PhysicsServer3D::get_singleton()->space_get_direct_state(get_space());
|
||||
}
|
||||
|
||||
void World3D::_bind_methods() {
|
||||
|
|
@ -145,22 +153,18 @@ void World3D::_bind_methods() {
|
|||
}
|
||||
|
||||
World3D::World3D() {
|
||||
space = PhysicsServer3D::get_singleton()->space_create();
|
||||
scenario = RenderingServer::get_singleton()->scenario_create();
|
||||
|
||||
PhysicsServer3D::get_singleton()->space_set_active(space, true);
|
||||
PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_GRAVITY, GLOBAL_DEF_BASIC("physics/3d/default_gravity", 9.8));
|
||||
PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR, GLOBAL_DEF_BASIC("physics/3d/default_gravity_vector", Vector3(0, -1, 0)));
|
||||
PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_LINEAR_DAMP, GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/default_linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), 0.1));
|
||||
PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP, GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/default_angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), 0.1));
|
||||
}
|
||||
|
||||
World3D::~World3D() {
|
||||
ERR_FAIL_NULL(PhysicsServer3D::get_singleton());
|
||||
ERR_FAIL_NULL(RenderingServer::get_singleton());
|
||||
ERR_FAIL_NULL(PhysicsServer3D::get_singleton());
|
||||
ERR_FAIL_NULL(NavigationServer3D::get_singleton());
|
||||
PhysicsServer3D::get_singleton()->free(space);
|
||||
|
||||
RenderingServer::get_singleton()->free(scenario);
|
||||
if (space.is_valid()) {
|
||||
PhysicsServer3D::get_singleton()->free(space);
|
||||
}
|
||||
if (navigation_map.is_valid()) {
|
||||
NavigationServer3D::get_singleton()->free(navigation_map);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue