Fix internal CONNECT_INHERITED being saved in PackedScene & Make Local

This commit is contained in:
Micky 2023-09-16 15:37:56 +02:00
parent 5f1e56ff26
commit 021d92fece
3 changed files with 18 additions and 1 deletions

View file

@ -1028,7 +1028,7 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, HashMap<String
cd.to = target_id;
cd.method = _nm_get_string(base_callable.get_method(), name_map);
cd.signal = _nm_get_string(c.signal.get_name(), name_map);
cd.flags = c.flags;
cd.flags = c.flags & ~CONNECT_INHERITED; // Do not store inherited.
cd.unbinds = unbinds;
for (int i = 0; i < binds.size(); i++) {