Fix internal CONNECT_INHERITED being saved in PackedScene & Make Local
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3 changed files with 18 additions and 1 deletions
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@ -1028,7 +1028,7 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, HashMap<String
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cd.to = target_id;
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cd.method = _nm_get_string(base_callable.get_method(), name_map);
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cd.signal = _nm_get_string(c.signal.get_name(), name_map);
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cd.flags = c.flags;
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cd.flags = c.flags & ~CONNECT_INHERITED; // Do not store inherited.
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cd.unbinds = unbinds;
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for (int i = 0; i < binds.size(); i++) {
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