Remove empty lines around braces with the formatting script
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66e3060ea1
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02161aad5a
221 changed files with 0 additions and 399 deletions
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@ -476,7 +476,6 @@ void EditorVisualProfiler::_graph_tex_draw() {
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/*
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if (hover_metric != -1 && frame_metrics[hover_metric].valid) {
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int max_frames = frame_metrics.size();
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int frame = frame_metrics[hover_metric].frame_number - (frame_metrics[last_metric].frame_number - max_frames + 1);
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if (frame < 0)
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@ -671,7 +670,6 @@ Vector<Vector<String>> EditorVisualProfiler::get_data_as_csv() const {
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const Vector<EditorFrameProfiler::Metric::Category> &categories = frame_metrics[0].categories;
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for (int j = 0; j < categories.size(); j++) {
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const EditorFrameProfiler::Metric::Category &c = categories[j];
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signatures.push_back(c.signature);
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@ -688,7 +686,6 @@ Vector<Vector<String>> EditorVisualProfiler::get_data_as_csv() const {
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int index = last_metric;
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for (int i = 0; i < frame_metrics.size(); i++) {
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++index;
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if (index >= frame_metrics.size()) {
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@ -702,7 +699,6 @@ Vector<Vector<String>> EditorVisualProfiler::get_data_as_csv() const {
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const Vector<EditorFrameProfiler::Metric::Category> &frame_cat = frame_metrics[index].categories;
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for (int j = 0; j < frame_cat.size(); j++) {
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const EditorFrameProfiler::Metric::Category &c = frame_cat[j];
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values.write[it++] = String::num_real(c.total_time);
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@ -40,7 +40,6 @@
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class EditorHistory {
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enum {
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HISTORY_MAX = 64
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};
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@ -91,7 +91,6 @@ class EditorHelp : public VBoxContainer {
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GDCLASS(EditorHelp, VBoxContainer);
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enum Page {
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PAGE_CLASS_LIST,
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PAGE_CLASS_DESC,
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PAGE_CLASS_PREV,
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@ -595,7 +595,6 @@ class EditorPropertyResource : public EditorProperty {
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GDCLASS(EditorPropertyResource, EditorProperty);
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enum MenuOption {
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OBJ_MENU_LOAD = 0,
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OBJ_MENU_EDIT = 1,
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OBJ_MENU_CLEAR = 2,
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@ -36,7 +36,6 @@
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class EditorRun {
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public:
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enum Status {
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STATUS_PLAY,
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STATUS_PAUSED,
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STATUS_STOP
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@ -313,7 +313,6 @@ public:
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struct Node {
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enum Type {
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TYPE_NODE,
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TYPE_JOINT,
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TYPE_SKELETON, //this bone is not collada, it's added afterwards as optimization
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@ -1716,14 +1716,12 @@ void Skeleton3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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Vector3 face_points[4];
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for (int j=0;j<4;j++) {
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float v[3];
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v[0]=1.0;
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v[1]=1-2*((j>>1)&1);
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v[2]=v[1]*(1-2*(j&1));
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for (int k=0;k<3;k++) {
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if (i<3)
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face_points[j][(i+k)%3]=v[k]*(i>=3?-1:1);
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else
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@ -3389,7 +3389,6 @@ void CanvasItemEditor::_draw_selection() {
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if (canvas_item->_edit_use_rect()) {
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Vector2 pre_drag_endpoints[4] = {
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pre_drag_xform.xform(se->pre_drag_rect.position),
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pre_drag_xform.xform(se->pre_drag_rect.position + Vector2(se->pre_drag_rect.size.x, 0)),
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pre_drag_xform.xform(se->pre_drag_rect.position + se->pre_drag_rect.size),
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@ -44,7 +44,6 @@ class CollisionPolygon3DEditor : public HBoxContainer {
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UndoRedo *undo_redo;
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enum Mode {
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MODE_CREATE,
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MODE_EDIT,
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@ -38,7 +38,6 @@ class CPUParticles3DEditor : public GPUParticles3DEditorBase {
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GDCLASS(CPUParticles3DEditor, GPUParticles3DEditorBase);
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enum Menu {
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MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE,
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MENU_OPTION_CLEAR_EMISSION_VOLUME,
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MENU_OPTION_RESTART
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@ -42,7 +42,6 @@ class GPUParticles2DEditorPlugin : public EditorPlugin {
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GDCLASS(GPUParticles2DEditorPlugin, EditorPlugin);
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enum {
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MENU_GENERATE_VISIBILITY_RECT,
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MENU_LOAD_EMISSION_MASK,
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MENU_CLEAR_EMISSION_MASK,
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@ -71,7 +71,6 @@ class GPUParticles3DEditor : public GPUParticles3DEditorBase {
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GPUParticles3D *node;
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enum Menu {
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MENU_OPTION_GENERATE_AABB,
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MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE,
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MENU_OPTION_CLEAR_EMISSION_VOLUME,
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@ -49,7 +49,6 @@ protected:
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public:
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enum Flags {
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FLAG_ICON = 1,
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FLAG_CHECKABLE = 2,
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FLAG_ID = 4,
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@ -40,7 +40,6 @@ class MeshInstance3DEditor : public Control {
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GDCLASS(MeshInstance3DEditor, Control);
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enum Menu {
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MENU_OPTION_CREATE_STATIC_TRIMESH_BODY,
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MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE,
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MENU_OPTION_CREATE_SINGLE_CONVEX_COLLISION_SHAPE,
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@ -46,7 +46,6 @@ class MeshLibraryEditor : public Control {
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int to_erase;
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enum {
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MENU_OPTION_ADD_ITEM,
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MENU_OPTION_REMOVE_ITEM,
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MENU_OPTION_UPDATE_FROM_SCENE,
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@ -63,7 +63,6 @@ class MultiMeshEditor : public Control {
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SpinBox *populate_amount;
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enum Menu {
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MENU_OPTION_POPULATE
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};
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@ -180,7 +180,6 @@ class Node3DEditorViewport : public Control {
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friend class Node3DEditor;
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friend class ViewportRotationControl;
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enum {
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VIEW_TOP,
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VIEW_BOTTOM,
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VIEW_LEFT,
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@ -554,7 +553,6 @@ public:
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static const unsigned int VIEWPORTS_COUNT = 4;
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enum ToolMode {
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TOOL_MODE_SELECT,
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TOOL_MODE_MOVE,
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TOOL_MODE_ROTATE,
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@ -568,7 +566,6 @@ public:
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};
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enum ToolOptions {
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TOOL_OPT_LOCAL_COORDS,
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TOOL_OPT_USE_SNAP,
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TOOL_OPT_OVERRIDE_CAMERA,
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@ -634,7 +631,6 @@ private:
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} gizmo;
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enum MenuOption {
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MENU_TOOL_SELECT,
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MENU_TOOL_MOVE,
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MENU_TOOL_ROTATE,
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@ -76,7 +76,6 @@ class Path2DEditor : public HBoxContainer {
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};
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enum Action {
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ACTION_NONE,
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ACTION_MOVING_POINT,
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ACTION_MOVING_IN,
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@ -372,7 +372,6 @@ void ShaderEditor::_bind_methods() {
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void ShaderEditor::ensure_select_current() {
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/*
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if (tab_container->get_child_count() && tab_container->get_current_tab()>=0) {
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ShaderTextEditor *ste = Object::cast_to<ShaderTextEditor>(tab_container->get_child(tab_container->get_current_tab()));
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if (!ste)
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return;
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@ -69,7 +69,6 @@ class ShaderEditor : public PanelContainer {
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GDCLASS(ShaderEditor, PanelContainer);
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enum {
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EDIT_UNDO,
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EDIT_REDO,
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EDIT_CUT,
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@ -43,7 +43,6 @@ class TileMapEditor : public VBoxContainer {
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GDCLASS(TileMapEditor, VBoxContainer);
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enum Tool {
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TOOL_NONE,
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TOOL_PAINTING,
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TOOL_ERASING,
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@ -58,7 +57,6 @@ class TileMapEditor : public VBoxContainer {
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};
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enum Options {
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OPTION_COPY,
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OPTION_ERASE_SELECTION,
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OPTION_FIX_INVALID,
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@ -43,7 +43,6 @@ class VersionControlEditorPlugin : public EditorPlugin {
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public:
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enum ChangeType {
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CHANGE_TYPE_NEW = 0,
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CHANGE_TYPE_MODIFIED = 1,
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CHANGE_TYPE_RENAMED = 2,
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@ -55,7 +55,6 @@ class SceneTreeDock : public VBoxContainer {
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GDCLASS(SceneTreeDock, VBoxContainer);
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enum Tool {
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TOOL_NEW,
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TOOL_INSTANCE,
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TOOL_EXPAND_COLLAPSE,
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