Add Image.load_bmp_from_buffer() for run-time BMP image loading

This partially addresses
https://github.com/godotengine/godot-proposals/issues/676.
This commit is contained in:
Hugo Locurcio 2020-10-20 23:25:58 +02:00
parent c77466b276
commit 0209e3790e
No known key found for this signature in database
GPG key ID: 39E8F8BE30B0A49C
5 changed files with 45 additions and 6 deletions

View file

@ -2711,6 +2711,7 @@ ImageMemLoadFunc Image::_png_mem_loader_func = nullptr;
ImageMemLoadFunc Image::_jpg_mem_loader_func = nullptr;
ImageMemLoadFunc Image::_webp_mem_loader_func = nullptr;
ImageMemLoadFunc Image::_tga_mem_loader_func = nullptr;
ImageMemLoadFunc Image::_bmp_mem_loader_func = nullptr;
void (*Image::_image_compress_bc_func)(Image *, float, Image::UsedChannels) = nullptr;
void (*Image::_image_compress_bptc_func)(Image *, float, Image::UsedChannels) = nullptr;
@ -3141,6 +3142,7 @@ void Image::_bind_methods() {
ClassDB::bind_method(D_METHOD("load_jpg_from_buffer", "buffer"), &Image::load_jpg_from_buffer);
ClassDB::bind_method(D_METHOD("load_webp_from_buffer", "buffer"), &Image::load_webp_from_buffer);
ClassDB::bind_method(D_METHOD("load_tga_from_buffer", "buffer"), &Image::load_tga_from_buffer);
ClassDB::bind_method(D_METHOD("load_bmp_from_buffer", "buffer"), &Image::load_bmp_from_buffer);
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "_set_data", "_get_data");
@ -3473,10 +3475,21 @@ Error Image::load_webp_from_buffer(const Vector<uint8_t> &p_array) {
}
Error Image::load_tga_from_buffer(const Vector<uint8_t> &p_array) {
ERR_FAIL_NULL_V_MSG(_tga_mem_loader_func, ERR_UNAVAILABLE, "TGA module was not installed.");
ERR_FAIL_NULL_V_MSG(
_tga_mem_loader_func,
ERR_UNAVAILABLE,
"The TGA module isn't enabled. Recompile the Godot editor or export template binary with the `module_tga_enabled=yes` SCons option.");
return _load_from_buffer(p_array, _tga_mem_loader_func);
}
Error Image::load_bmp_from_buffer(const Vector<uint8_t> &p_array) {
ERR_FAIL_NULL_V_MSG(
_bmp_mem_loader_func,
ERR_UNAVAILABLE,
"The BMP module isn't enabled. Recompile the Godot editor or export template binary with the `module_bmp_enabled=yes` SCons option.");
return _load_from_buffer(p_array, _bmp_mem_loader_func);
}
void Image::convert_rg_to_ra_rgba8() {
ERR_FAIL_COND(format != FORMAT_RGBA8);
ERR_FAIL_COND(!data.size());

View file

@ -136,6 +136,7 @@ public:
static ImageMemLoadFunc _jpg_mem_loader_func;
static ImageMemLoadFunc _webp_mem_loader_func;
static ImageMemLoadFunc _tga_mem_loader_func;
static ImageMemLoadFunc _bmp_mem_loader_func;
static void (*_image_compress_bc_func)(Image *, float, UsedChannels p_channels);
static void (*_image_compress_bptc_func)(Image *, float p_lossy_quality, UsedChannels p_channels);
@ -375,6 +376,7 @@ public:
Error load_jpg_from_buffer(const Vector<uint8_t> &p_array);
Error load_webp_from_buffer(const Vector<uint8_t> &p_array);
Error load_tga_from_buffer(const Vector<uint8_t> &p_array);
Error load_bmp_from_buffer(const Vector<uint8_t> &p_array);
void convert_rg_to_ra_rgba8();
void convert_ra_rgba8_to_rg();