Clarify when things with _IDLE and _PHYSICS enums will run

This commit is contained in:
L4Vo5 2023-05-31 20:38:19 -03:00
parent d7af287ce3
commit 01f887ee4f
9 changed files with 18 additions and 16 deletions

View file

@ -23,6 +23,7 @@
[/csharp]
[/codeblocks]
The timer will be dereferenced after its time elapses. To preserve the timer, you can keep a reference to it. See [RefCounted].
[b]Note:[/b] The timer is processed after all of the nodes in the current frame, i.e. node's [method Node._process] method would be called before the timer (or [method Node._physics_process] if [code]process_in_physics[/code] in [method SceneTree.create_timer] has been set to [code]true[/code]).
</description>
<tutorials>
</tutorials>