Restore default sky roughness levels to 8. This helps smooth out rough non-metallic objects that have a very noisy HDRI

This commit is contained in:
Clay John 2026-02-10 15:08:53 -08:00
parent 92a90a8e6f
commit 0063b4ebd6
2 changed files with 2 additions and 2 deletions

View file

@ -3231,7 +3231,7 @@
<member name="rendering/reflections/sky_reflections/ggx_samples.mobile" type="int" setter="" getter="" default="16">
Lower-end override for [member rendering/reflections/sky_reflections/ggx_samples] on mobile devices, due to performance concerns or driver support.
</member>
<member name="rendering/reflections/sky_reflections/roughness_layers" type="int" setter="" getter="" default="7">
<member name="rendering/reflections/sky_reflections/roughness_layers" type="int" setter="" getter="" default="8">
Limits the number of layers to use in radiance maps when using importance sampling. A lower number will be slightly faster and take up less VRAM.
</member>
<member name="rendering/reflections/sky_reflections/texture_array_reflections" type="bool" setter="" getter="" default="true">