Initialize class variables with default values in scene/ [1/2]

This commit is contained in:
Rafał Mikrut 2021-02-07 22:29:31 +01:00
parent 57e2822a05
commit 003bb8e1a8
139 changed files with 871 additions and 1652 deletions

View file

@ -57,26 +57,27 @@ public:
};
private:
bool force_change;
bool current;
Viewport *viewport;
bool force_change = false;
bool current = false;
Viewport *viewport = nullptr;
Projection mode;
Projection mode = PROJECTION_PERSPECTIVE;
float fov;
float size;
float fov = 0.0;
float size = 1.0;
Vector2 frustum_offset;
float near, far;
float v_offset;
float h_offset;
KeepAspect keep_aspect;
float near = 0.0;
float far = 0.0;
float v_offset = 0.0;
float h_offset = 0.0;
KeepAspect keep_aspect = KEEP_HEIGHT;
RID camera;
RID scenario_id;
// String camera_group;
uint32_t layers;
uint32_t layers = 0xfffff;
Ref<Environment> environment;
Ref<CameraEffects> effects;
@ -87,7 +88,7 @@ private:
friend class Viewport;
void _update_audio_listener_state();
DopplerTracking doppler_tracking;
DopplerTracking doppler_tracking = DOPPLER_TRACKING_DISABLED;
Ref<VelocityTracker3D> velocity_tracker;
protected:
@ -191,13 +192,13 @@ public:
};
private:
ProcessMode process_mode;
ProcessMode process_mode = CLIP_PROCESS_PHYSICS;
RID pyramid_shape;
float margin;
float clip_offset;
uint32_t collision_mask;
bool clip_to_areas;
bool clip_to_bodies;
float margin = 0.0;
float clip_offset = 0.0;
uint32_t collision_mask = 1;
bool clip_to_areas = false;
bool clip_to_bodies = true;
Set<RID> exclude;