Initialize class variables with default values in scene/ [1/2]

This commit is contained in:
Rafał Mikrut 2021-02-07 22:29:31 +01:00
parent 57e2822a05
commit 003bb8e1a8
139 changed files with 871 additions and 1652 deletions

View file

@ -39,21 +39,21 @@ class Sprite2D : public Node2D {
Ref<Texture2D> texture;
Color specular_color;
float shininess;
float shininess = 0.0;
bool centered;
bool centered = true;
Point2 offset;
bool hflip;
bool vflip;
bool region;
bool hflip = false;
bool vflip = false;
bool region = false;
Rect2 region_rect;
bool region_filter_clip;
bool region_filter_clip = false;
int frame;
int frame = 0;
int vframes;
int hframes;
int vframes = 1;
int hframes = 1;
void _get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip) const;