diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Aabb.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Aabb.cs
index af83cc24bf..d25944dceb 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Aabb.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Aabb.cs
@@ -564,7 +564,7 @@ namespace Godot
///
/// Returns if this is finite, by calling
- /// on each component.
+ /// on each component.
///
/// Whether this vector is finite or not.
public readonly bool IsFinite()
@@ -683,7 +683,7 @@ namespace Godot
///
/// Returns if the AABB is exactly equal
- /// to the given object ().
+ /// to the given object ().
/// Note: Due to floating-point precision errors, consider using
/// instead, which is more reliable.
///
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
index 74425c9835..d53dd9a9af 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
@@ -596,7 +596,7 @@ namespace Godot
///
/// Returns if this basis is finite, by calling
- /// on each component.
+ /// on each component.
///
/// Whether this vector is finite or not.
public readonly bool IsFinite()
@@ -1083,7 +1083,7 @@ namespace Godot
///
/// Returns if the is
- /// exactly equal to the given object ().
+ /// exactly equal to the given object ().
/// Note: Due to floating-point precision errors, consider using
/// instead, which is more reliable.
///
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs
index 55b7a83fc2..3c7455a76c 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs
@@ -204,7 +204,7 @@ namespace Godot
///
/// Returns if this plane is finite, by calling
- /// on each component.
+ /// on each component.
///
/// Whether this vector is finite or not.
public readonly bool IsFinite()
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs
index 84fc73b87a..998a2786a7 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs
@@ -976,7 +976,7 @@ namespace Godot
///
/// Returns if the projection is exactly equal
- /// to the given object ().
+ /// to the given object ().
///
/// The object to compare with.
/// Whether or not the vector and the object are equal.
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs
index 9c2a6fc654..2e282447bd 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs
@@ -103,7 +103,7 @@ namespace Godot
///
/// Note: This method has an abnormally high amount
/// of floating-point error, so methods such as
- /// will not work reliably.
+ /// will not work reliably.
///
/// The other quaternion.
/// The angle between the quaternions.
@@ -320,7 +320,7 @@ namespace Godot
///
/// Returns if this quaternion is finite, by calling
- /// on each component.
+ /// on each component.
///
/// Whether this vector is finite or not.
public readonly bool IsFinite()
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs
index 69444f8035..458802f95d 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs
@@ -102,7 +102,7 @@ namespace Godot
///
/// Returns if this is finite, by calling
- /// on each component.
+ /// on each component.
///
/// Whether this vector is finite or not.
public bool IsFinite()
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
index d7392dbda8..618c892681 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
@@ -232,7 +232,7 @@ namespace Godot
///
/// Returns if this transform is finite, by calling
- /// on each component.
+ /// on each component.
///
/// Whether this vector is finite or not.
public readonly bool IsFinite()
@@ -586,7 +586,7 @@ namespace Godot
///
/// Returns if the transform is exactly equal
- /// to the given object ().
+ /// to the given object ().
/// Note: Due to floating-point precision errors, consider using
/// instead, which is more reliable.
///
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
index ae2c025137..b16e6e592e 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
@@ -156,7 +156,7 @@ namespace Godot
///
/// Returns if this transform is finite, by calling
- /// on each component.
+ /// on each component.
///
/// Whether this vector is finite or not.
public readonly bool IsFinite()
@@ -613,7 +613,7 @@ namespace Godot
///
/// Returns if the transform is exactly equal
- /// to the given object ().
+ /// to the given object ().
/// Note: Due to floating-point precision errors, consider using
/// instead, which is more reliable.
///
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
index 0bf8f25f06..642ef231f3 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
@@ -164,7 +164,7 @@ namespace Godot
///
/// Returns a new vector with all components rounded up (towards positive infinity).
///
- /// A vector with called on each component.
+ /// A vector with called on each component.
public readonly Vector2 Ceil()
{
return new Vector2(Mathf.Ceil(X), Mathf.Ceil(Y));
@@ -318,7 +318,7 @@ namespace Godot
///
/// Returns a new vector with all components rounded down (towards negative infinity).
///
- /// A vector with called on each component.
+ /// A vector with called on each component.
public readonly Vector2 Floor()
{
return new Vector2(Mathf.Floor(X), Mathf.Floor(Y));
@@ -335,7 +335,7 @@ namespace Godot
///
/// Returns if this vector is finite, by calling
- /// on each component.
+ /// on each component.
///
/// Whether this vector is finite or not.
public readonly bool IsFinite()
@@ -948,7 +948,7 @@ namespace Godot
///
/// Returns if the vector is exactly equal
- /// to the given object ().
+ /// to the given object ().
/// Note: Due to floating-point precision errors, consider using
/// instead, which is more reliable.
///
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2I.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2I.cs
index 0dac8205b6..231e791904 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2I.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2I.cs
@@ -517,7 +517,7 @@ namespace Godot
///
/// Returns if the vector is equal
- /// to the given object ().
+ /// to the given object ().
///
/// The object to compare with.
/// Whether or not the vector and the object are equal.
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
index d929b5c6ab..7d548f1d10 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
@@ -150,7 +150,7 @@ namespace Godot
///
/// Returns a new vector with all components rounded up (towards positive infinity).
///
- /// A vector with called on each component.
+ /// A vector with called on each component.
public readonly Vector3 Ceil()
{
return new Vector3(Mathf.Ceil(X), Mathf.Ceil(Y), Mathf.Ceil(Z));
@@ -315,7 +315,7 @@ namespace Godot
///
/// Returns a new vector with all components rounded down (towards negative infinity).
///
- /// A vector with called on each component.
+ /// A vector with called on each component.
public readonly Vector3 Floor()
{
return new Vector3(Mathf.Floor(X), Mathf.Floor(Y), Mathf.Floor(Z));
@@ -332,7 +332,7 @@ namespace Godot
///
/// Returns if this vector is finite, by calling
- /// on each component.
+ /// on each component.
///
/// Whether this vector is finite or not.
public readonly bool IsFinite()
@@ -1050,7 +1050,7 @@ namespace Godot
///
/// Returns if the vector is exactly equal
- /// to the given object ().
+ /// to the given object ().
/// Note: Due to floating-point precision errors, consider using
/// instead, which is more reliable.
///
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3I.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3I.cs
index a2927533f8..8543052f56 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3I.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3I.cs
@@ -572,7 +572,7 @@ namespace Godot
///
/// Returns if the vector is equal
- /// to the given object ().
+ /// to the given object ().
///
/// The object to compare with.
/// Whether or not the vector and the object are equal.
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs
index 1fd39632b0..10a0b14162 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs
@@ -147,7 +147,7 @@ namespace Godot
///
/// Returns a new vector with all components rounded up (towards positive infinity).
///
- /// A vector with called on each component.
+ /// A vector with called on each component.
public readonly Vector4 Ceil()
{
return new Vector4(Mathf.Ceil(X), Mathf.Ceil(Y), Mathf.Ceil(Z), Mathf.Ceil(W));
@@ -264,7 +264,7 @@ namespace Godot
///
/// Returns a new vector with all components rounded down (towards negative infinity).
///
- /// A vector with called on each component.
+ /// A vector with called on each component.
public readonly Vector4 Floor()
{
return new Vector4(Mathf.Floor(X), Mathf.Floor(Y), Mathf.Floor(Z), Mathf.Floor(W));
@@ -281,7 +281,7 @@ namespace Godot
///
/// Returns if this vector is finite, by calling
- /// on each component.
+ /// on each component.
///
/// Whether this vector is finite or not.
public readonly bool IsFinite()
@@ -832,7 +832,7 @@ namespace Godot
///
/// Returns if the vector is exactly equal
- /// to the given object ().
+ /// to the given object ().
/// Note: Due to floating-point precision errors, consider using
/// instead, which is more reliable.
///
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4I.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4I.cs
index bb552b939d..f813903177 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4I.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4I.cs
@@ -593,7 +593,7 @@ namespace Godot
///
/// Returns if the vector is equal
- /// to the given object ().
+ /// to the given object ().
///
/// The object to compare with.
/// Whether or not the vector and the object are equal.