Update Artstyle
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Artstyle.md
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Artstyle.md
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@ -28,12 +28,32 @@ This ensures that the material is consistent with other parts of the scene. No d
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### Textures
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Irregularities in a model's surface can be simulated by using minimal linework or airbrushing on textures as well. Though this should be used sparingly to avoid breaking from the game's style.
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Irregularities in a model's surface can be simulated by using minimal line-work or airbrushing on textures as well. Though this should be used sparingly to avoid breaking from the game's style.
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Where possible, "inlines" should be added using vertex colours rather than textures.
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Where possible, "in-lines" should be added using vertex colours rather than textures.
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## Godot
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### Import Scripts
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### Import Script
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Once imported into godot, a model has to be assigned the `res://assets/style/model_importer.gd` script as it's import script.
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Once imported into godot, a model has to be assigned the `res://assets/style/model_importer.gd` script as it's import script.
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The script will use node import flags to adjust which outline material to use. Available options are:
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- `-nooutline` disable outline.
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- `-detailoutline` use an outline material with a Proximity fade version of the primary outline material.
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- `-thinoutline` use a combination of a thin outline, and the detail outline to provide details with thinner outlines, while also having a thicker object outline.
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These flags can be added to any object in blender. (e.g: 'Torso-thinoutline' in the character model)
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### Scene
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Godot makes it slightly challenging to disable all lighting.
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To begin, don't add a directional light. The primary thing to do is to add a world environment that uses ambient light to provide all lighting. If that's still showing directional lighting, remember to disable the preview light in the viewport.
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To hide some of the imperfections of textures and the outline shader, enable a small near-DOF at 1.0m and 0.15 in the Camera Attributes.
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Set the background mode of the environment to "Keep" and add a sky-sphere, instead of relying on another skybox strategy.
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Remember to set Ambient Light mode to "Color". And set the colour to something close to white; set the energy to something that works for the scene in question.
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