Update Artstyle

Sara Gerretsen 2026-01-27 16:47:44 +00:00
parent 0e5d4e229d
commit 967eec4a48

@ -28,12 +28,32 @@ This ensures that the material is consistent with other parts of the scene. No d
### Textures
Irregularities in a model's surface can be simulated by using minimal linework or airbrushing on textures as well. Though this should be used sparingly to avoid breaking from the game's style.
Irregularities in a model's surface can be simulated by using minimal line-work or airbrushing on textures as well. Though this should be used sparingly to avoid breaking from the game's style.
Where possible, "inlines" should be added using vertex colours rather than textures.
Where possible, "in-lines" should be added using vertex colours rather than textures.
## Godot
### Import Scripts
### Import Script
Once imported into godot, a model has to be assigned the `res://assets/style/model_importer.gd` script as it's import script.
Once imported into godot, a model has to be assigned the `res://assets/style/model_importer.gd` script as it's import script.
The script will use node import flags to adjust which outline material to use. Available options are:
- `-nooutline` disable outline.
- `-detailoutline` use an outline material with a Proximity fade version of the primary outline material.
- `-thinoutline` use a combination of a thin outline, and the detail outline to provide details with thinner outlines, while also having a thicker object outline.
These flags can be added to any object in blender. (e.g: 'Torso-thinoutline' in the character model)
### Scene
Godot makes it slightly challenging to disable all lighting.
To begin, don't add a directional light. The primary thing to do is to add a world environment that uses ambient light to provide all lighting. If that's still showing directional lighting, remember to disable the preview light in the viewport.
To hide some of the imperfections of textures and the outline shader, enable a small near-DOF at 1.0m and 0.15 in the Camera Attributes.
Set the background mode of the environment to "Keep" and add a sky-sphere, instead of relying on another skybox strategy.
Remember to set Ambient Light mode to "Color". And set the colour to something close to white; set the energy to something that works for the scene in question.