diff --git a/Artstyle.md b/Artstyle.md index b24e1f9..8a397cc 100644 --- a/Artstyle.md +++ b/Artstyle.md @@ -24,6 +24,8 @@ Creating a new material means setting four parameters to exact values: This ensures that the material is consistent with other parts of the scene. No deviation from this is allowed. The effects these settings are for should be achieved in other ways. +Irregularities in a model's surface can be simulated by using minimal linework in textures as well. Though this should be used sparingly to avoid breaking from the game's style. + ## Godot ### Import Scripts