Update Artstyle

Sara Gerretsen 2026-01-23 16:26:22 +00:00
parent 07a6a4b630
commit 4814e2021b

@ -1,10 +1,25 @@
# 3D Model Workflow # 3D Model Workflow
To work within the project's artstyle, there's two programs, and three types of files. Blender is used to author the game's meshes and their accompanying textures. Once imported in godot, the import settings are authored using a combination of scripting and manual adjustment.
## Blender ## Blender
Most models will only have a mesh, the game's style requires very little detail, but specific circumstances may require textures to be used.
### Meshes ### Meshes
### Textures There are some basic rules that always need to be followed when authoring meshes, specifically:
- All meshes are "smooth" shaded. The outline shader does not handle flat shading.
### Materials & Textures
Creating a new material means setting four parameters to exact values:
IOR : 1.0
Metalic : 0.0
Roughness : 1.0
Specular > IOR Level : 0.0
## Godot ## Godot