Update Artstyle
parent
07a6a4b630
commit
4814e2021b
1 changed files with 16 additions and 1 deletions
17
Artstyle.md
17
Artstyle.md
|
|
@ -1,10 +1,25 @@
|
|||
# 3D Model Workflow
|
||||
|
||||
To work within the project's artstyle, there's two programs, and three types of files. Blender is used to author the game's meshes and their accompanying textures. Once imported in godot, the import settings are authored using a combination of scripting and manual adjustment.
|
||||
|
||||
## Blender
|
||||
|
||||
Most models will only have a mesh, the game's style requires very little detail, but specific circumstances may require textures to be used.
|
||||
|
||||
### Meshes
|
||||
|
||||
### Textures
|
||||
There are some basic rules that always need to be followed when authoring meshes, specifically:
|
||||
|
||||
- All meshes are "smooth" shaded. The outline shader does not handle flat shading.
|
||||
|
||||
### Materials & Textures
|
||||
|
||||
Creating a new material means setting four parameters to exact values:
|
||||
|
||||
IOR : 1.0
|
||||
Metalic : 0.0
|
||||
Roughness : 1.0
|
||||
Specular > IOR Level : 0.0
|
||||
|
||||
## Godot
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue