authority/modules/terrain/terrain.h

52 lines
1.2 KiB
C++

#pragma once
#include "core/math/rect2.h"
#include "core/os/mutex.h"
#include "core/os/thread.h"
#include "core/templates/vector.h"
#include "scene/main/node.h"
class TerrainChunkMesh;
class TerrainModifier;
class Terrain : public Node {
GDCLASS(Terrain, Node);
static void _bind_methods();
void child_order_changed();
void update_meshes();
protected:
void _notification(int what);
static void generate_meshes_thread(void *terrain);
public:
void construct_chunk_grid();
float height_at(Vector2 world_coordinate);
void push_changed(Rect2 area);
void mesh_dirty(TerrainChunkMesh *mesh);
private:
Vector<TerrainChunkMesh *> workload{};
bool threads_stop{ false };
Mutex workload_lock;
Vector<TerrainChunkMesh *> dirty_meshes{};
Mutex dirty_meshes_lock{};
Vector<TerrainChunkMesh *> meshes{};
Vector<TerrainModifier *> modifiers{};
LocalVector<Thread> threads{};
size_t side_length{ 200 };
size_t chunk_size{ 50 };
size_t detail{ 1 };
public:
void set_side_length(size_t length);
size_t get_side_length() const;
void set_chunk_size(size_t size);
size_t get_chunk_size() const;
void set_detail(size_t detail);
size_t get_detail() const;
void set_thread_count(size_t num);
size_t get_thread_count() const;
};