46 lines
959 B
C++
46 lines
959 B
C++
#pragma once
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#include "core/templates/vector.h"
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#include "macros.h"
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#include "scene/main/node.h"
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#include "scene/main/timer.h"
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class TerrainChunkMesh;
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class TerrainModifier;
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class Terrain : public Node {
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GDCLASS(Terrain, Node);
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static void _bind_methods();
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void ready();
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void update_modifier_list();
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void child_entered(Node *node);
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void child_exiting(Node *node);
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void on_terrain_changed();
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protected:
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void _notification(int what);
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public:
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void construct_chunk_grid();
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void generate_meshes();
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float height_at(Vector2 world_coordinate);
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private:
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Timer *timer{ nullptr };
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size_t side_length{ 200 };
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size_t chunk_size{ 50 };
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size_t detail{ 1 };
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public:
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void set_side_length(size_t length);
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size_t get_side_length() const;
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void set_chunk_size(size_t size);
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size_t get_chunk_size() const;
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void set_detail(size_t detail);
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size_t get_detail() const;
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private:
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Vector<TerrainChunkMesh *> meshes;
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Vector<TerrainModifier *> modifiers;
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};
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