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character.cpp
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feat: npc follow logic
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2026-01-18 23:26:41 +01:00 |
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character.h
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feat: npc follow logic
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2026-01-18 23:26:41 +01:00 |
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config.py
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INITIALIZED TEMPLATE
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2025-12-21 14:50:06 +01:00 |
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macros.h
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feat: GET_SET_FNS in macros.h
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2025-12-24 15:23:47 +01:00 |
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nav_marker.cpp
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feat: npc follow logic
|
2026-01-18 23:26:41 +01:00 |
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nav_marker.h
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feat: npc follow logic
|
2026-01-18 23:26:41 +01:00 |
|
party_member_states.cpp
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feat: npc follow logic
|
2026-01-18 23:26:41 +01:00 |
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party_member_states.h
|
feat: npc follow logic
|
2026-01-18 23:26:41 +01:00 |
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player_camera.h
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feat: npc follow logic
|
2026-01-18 23:26:41 +01:00 |
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player_character.cpp
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feat: npc follow logic
|
2026-01-18 23:26:41 +01:00 |
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player_character.h
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feat: npc follow logic
|
2026-01-18 23:26:41 +01:00 |
|
player_states.cpp
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feat: npc follow logic
|
2026-01-18 23:26:41 +01:00 |
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player_states.h
|
translated movement to state machine
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2025-12-31 12:19:30 +01:00 |
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register_types.cpp
|
feat: npc follow logic
|
2026-01-18 23:26:41 +01:00 |
|
register_types.h
|
INITIALIZED TEMPLATE
|
2025-12-21 14:50:06 +01:00 |
|
SCsub
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INITIALIZED TEMPLATE
|
2025-12-21 14:50:06 +01:00 |