authority/modules/terrain/terrain_modifier.cpp

83 lines
3.1 KiB
C++

#include "terrain_modifier.h"
#include "core/variant/variant.h"
#include "macros.h"
#include <algorithm>
void TerrainModifier::_bind_methods() {
BIND_HPROPERTY(Variant::INT, blend_mode, PROPERTY_HINT_ENUM, BlendMode_hint());
BIND_PROPERTY(Variant::FLOAT, blend_distance);
}
float TerrainModifier::blend(float under, float over) {
float const difference{ under - over };
float const distance{ Math::abs(difference) };
// .25 because we need half of each half of the blend range to be used
float const center_distance{
this->blend_distance == 0.f
? 0.f
: this->blend_distance * 0.25f - distance / this->blend_distance
};
if (center_distance < 0.f) {
if (this->blend_mode == Override) {
return over;
} else if (this->blend_mode == Add) {
return under > over ? under : over;
} else {
return under > over ? over : under;
}
}
float const smooth_center_distance{ center_distance * center_distance };
if (this->blend_mode == Override) {
return over + smooth_center_distance;
} else {
return (this->blend_mode == Add
? (under > over ? under : over) + smooth_center_distance
: (under > over ? over : under) - smooth_center_distance);
}
}
float TerrainModifier::evaluate_at(Vector2 world_coordinate, float before) {
Vector3 const global_position{ get_global_position() };
world_coordinate -= { global_position.x, global_position.z };
return blend(before, 0.0);
}
void TerrainModifierDistance::_bind_methods() {
BIND_HPROPERTY(Variant::OBJECT, distance_weight_curve, PROPERTY_HINT_RESOURCE_TYPE, "Curve");
BIND_HPROPERTY(Variant::OBJECT, distance_height_curve, PROPERTY_HINT_RESOURCE_TYPE, "Curve");
}
float TerrainModifierDistance::distance_at(Vector2 const &world_coordinate) {
Vector3 const global_position{ get_global_position() };
return world_coordinate.distance_to({ global_position.x, global_position.z });
}
float TerrainModifierDistance::evaluate_at(Vector2 world_coordinate, float before) {
if (this->distance_weight_curve.is_null() || this->distance_height_curve.is_null()) {
return before;
}
float const distance{ distance_at(world_coordinate) };
float const height_offset{
std::clamp(distance, this->distance_height_curve->get_min_domain(), this->distance_height_curve->get_max_domain())
};
float const weight_offset{
std::clamp(distance, this->distance_weight_curve->get_min_domain(), this->distance_weight_curve->get_max_domain())
};
float weight{ this->distance_weight_curve->sample_baked(weight_offset) };
if (weight <= 0.f) {
return before;
} else {
return Math::lerp(before, blend(before, this->distance_height_curve->sample_baked(height_offset) + get_global_position().y), weight);
}
}
PackedStringArray TerrainModifierDistance::get_configuration_warnings() const {
PackedStringArray warnings{ super_type::get_configuration_warnings() };
if (this->distance_weight_curve.is_null()) {
warnings.push_back("distance_weight_curve is invalid, add a valid distance_weight_curve");
}
if (this->distance_height_curve.is_null()) {
warnings.push_back("distance_height_curve is invalid, add a valid distance_height_curve");
}
return warnings;
}