31 lines
1.1 KiB
GDScript
31 lines
1.1 KiB
GDScript
@tool
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extends EditorScenePostImport
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var regular_outline_material : StandardMaterial3D
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var character_outline_material : StandardMaterial3D
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func _post_import(root : Node):
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regular_outline_material = ResourceLoader.load("res://assets/style/base_outline_material.tres") as StandardMaterial3D
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character_outline_material = ResourceLoader.load("res://assets/style/character_outline_material.tres") as StandardMaterial3D
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apply_outline_recursive(root)
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return root
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func get_flag(node : Node, flag : String) -> bool:
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if node.name.contains(flag):
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node.name = node.name.erase(node.name.find(flag), flag.length())
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return true
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else:
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return false
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func apply_outline_recursive(node : Node):
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if node != null:
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var outline : bool = not get_flag(node, "-nooutline")
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if outline and node is MeshInstance3D:
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var detail : bool = get_flag(node, "-detailoutline")
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var mesh : MeshInstance3D = (node as MeshInstance3D)
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if detail and character_outline_material:
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mesh.material_overlay = character_outline_material
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elif regular_outline_material:
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mesh.material_overlay = regular_outline_material
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for child in node.get_children():
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apply_outline_recursive(child)
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