37 lines
		
	
	
		
			848 B
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
		
			848 B
		
	
	
	
		
			Python
		
	
	
	
	
	
#!/usr/bin/env python
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Import("env")
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Import("env_modules")
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env_ogg = env_modules.Clone()
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# Thirdparty source files
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thirdparty_obj = []
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if env["builtin_libogg"]:
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    thirdparty_dir = "#thirdparty/libogg/"
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    thirdparty_sources = [
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        "bitwise.c",
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        "framing.c",
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    ]
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    thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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    env_ogg.Prepend(CPPPATH=[thirdparty_dir])
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    env_thirdparty = env_ogg.Clone()
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    env_thirdparty.disable_warnings()
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    env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
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    env.modules_sources += thirdparty_obj
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# Godot source files
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module_obj = []
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env_ogg.add_source_files(module_obj, "*.cpp")
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env.modules_sources += module_obj
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# Needed to force rebuilding the module files when the thirdparty library is updated.
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env.Depends(module_obj, thirdparty_obj)
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