[gd_resource type="StandardMaterial3D" format=3 uid="uid://cd4vnmrmj8cj7"] [resource] transparency = 2 alpha_scissor_threshold = 0.5 alpha_antialiasing_mode = 0 cull_mode = 1 shading_mode = 0 diffuse_mode = 3 specular_mode = 2 vertex_color_use_as_albedo = true albedo_color = Color(0.121152334, 0.121152334, 0.121152334, 1) grow = true grow_amount = 0.02 proximity_fade_distance = 0.1 stencil_mode = 3 stencil_outline_thickness = 0.029