#include "terrain_modifier.h" #include "core/variant/variant.h" #include "macros.h" #include void TerrainModifier::_bind_methods() { BIND_HPROPERTY(Variant::INT, blend_mode, PROPERTY_HINT_ENUM, BlendMode_hint()); BIND_PROPERTY(Variant::FLOAT, blend_distance); } float TerrainModifier::blend(float under, float over, float weight) { if (weight <= 0.0) { return under; } over = Math::lerp(under, over, weight); float const difference{ under - over }; float const distance{ Math::abs(difference) }; // .25 because we need half of each half of the blend range to be used float const center_distance{ this->blend_distance == 0.f ? 0.f : this->blend_distance * 0.25f - distance / this->blend_distance }; if (center_distance < 0.f) { if (this->blend_mode == Override) { return over; } else if (this->blend_mode == Add) { return under > over ? under : over; } else { return under > over ? over : under; } } float const smooth_center_distance{ center_distance * center_distance }; if (this->blend_mode == Override) { return over + smooth_center_distance; } else { return (this->blend_mode == Add ? (under > over ? under : over) + smooth_center_distance : (under > over ? over : under) - smooth_center_distance); } } float TerrainModifier::evaluate_at(Vector2 world_coordinate, float before) { Vector3 const global_position{ get_global_position() }; world_coordinate -= { global_position.x, global_position.z }; return blend(before, 0.0, 1.0); } void TerrainModifierDistance::_bind_methods() { BIND_HPROPERTY(Variant::OBJECT, distance_weight_curve, PROPERTY_HINT_RESOURCE_TYPE, "Curve"); BIND_HPROPERTY(Variant::OBJECT, distance_height_curve, PROPERTY_HINT_RESOURCE_TYPE, "Curve"); } float TerrainModifierDistance::distance_at(Vector2 const &world_coordinate) { Vector3 const global_position{ get_global_position() }; return world_coordinate.distance_to({ global_position.x, global_position.z }); } float TerrainModifierDistance::evaluate_at(Vector2 world_coordinate, float before) { if (this->distance_weight_curve.is_null() || this->distance_height_curve.is_null()) { return before; } float const distance{ distance_at(world_coordinate) }; float const height_offset{ std::clamp(distance, this->distance_height_curve->get_min_domain(), this->distance_height_curve->get_max_domain()) }; float const weight_offset{ std::clamp(distance, this->distance_weight_curve->get_min_domain(), this->distance_weight_curve->get_max_domain()) }; return blend(before, this->distance_height_curve->sample_baked(height_offset) + get_global_position().y, this->distance_weight_curve->sample_baked(weight_offset)); } PackedStringArray TerrainModifierDistance::get_configuration_warnings() const { PackedStringArray warnings{ super_type::get_configuration_warnings() }; if (this->distance_weight_curve.is_null()) { warnings.push_back("distance_weight_curve is invalid, add a valid distance_weight_curve"); } if (this->distance_height_curve.is_null()) { warnings.push_back("distance_height_curve is invalid, add a valid distance_height_curve"); } return warnings; }