#include "terrain_modifier.h" #include "core/config/engine.h" #include "core/variant/variant.h" #include "macros.h" #include "terrain/terrain.h" #include void TerrainModifier::_bind_methods() { BIND_PROPERTY(Variant::FLOAT, blend_distance); } void TerrainModifier::_notification(int what) { switch (what) { default: return; case NOTIFICATION_ENTER_TREE: if (Engine::get_singleton()->is_editor_hint()) { set_notify_transform(true); } this->thread_safe_global_position = get_global_position(); case NOTIFICATION_TRANSFORM_CHANGED: this->thread_safe_global_position = get_global_position(); return; } } float TerrainModifier::blend(float under, float over) { float const difference{ under - over }; float const distance{ Math::abs(difference) }; // .25 because we need half of each half of the blend range to be used float const center_distance{ this->blend_distance == 0.f ? 0.f : this->blend_distance * 0.25f - distance / this->blend_distance }; if (center_distance <= 0.f) { return over; } float const smooth_center_distance{ center_distance * center_distance }; return over + smooth_center_distance; } void TerrainModifier::push_changed(Rect2 area) { if (this->terrain) { this->terrain->push_changed(area); } } float TerrainModifier::evaluate_at(Vector2 world_coordinate, float before) { Vector3 const global_position{ get_thread_safe_global_position() }; world_coordinate -= { global_position.x, global_position.z }; return blend(before, 0.0); } Vector3 TerrainModifier::get_thread_safe_global_position() const { return this->thread_safe_global_position; } void TerrainModifier::set_blend_distance(float value) { this->blend_distance = value; } float TerrainModifier::get_blend_distance() const { return this->blend_distance; } void SharedMutex::lock_shared() { this->lock.lock(); this->shared_count++; this->lock.unlock(); } void SharedMutex::unlock_shared() { this->lock.lock(); this->shared_count--; this->lock.unlock(); } void SharedMutex::lock_exclusive() { while (true) { this->lock.lock(); if (this->shared_count == 0) { return; } this->lock.unlock(); } } void SharedMutex::unlock_exclusive() { this->lock.unlock(); } void TerrainModifierDistance::_bind_methods() { BIND_HPROPERTY(Variant::OBJECT, distance_weight_curve, PROPERTY_HINT_RESOURCE_TYPE, "Curve"); } void TerrainModifierDistance::curves_changed() { this->lock.lock_exclusive(); if (this->distance_weight_curve.is_valid()) { this->distance_weight_curve->bake(); } this->lock.unlock_exclusive(); if (!update_bounds()) { push_changed(get_bounds()); } } bool TerrainModifierDistance::update_bounds() { Rect2 const before{ get_bounds() }; Rect2 bounds{}; Vector3 position{ get_thread_safe_global_position() }; bounds.position = { position.x, position.z }; bounds.size = { 0, 0 }; this->lock.lock_shared(); if (this->distance_weight_curve.is_valid()) { float const max_radius{ this->distance_weight_curve->get_max_domain() }; float const max_diameter{ 2.f * max_radius }; bounds.size = { max_diameter, max_diameter }; bounds.position -= { max_radius, max_radius }; } this->lock.unlock_shared(); this->lock.lock_exclusive(); bool const changed{ before != bounds }; if (changed) { set_bounds(bounds); push_changed(before); push_changed(bounds); } this->lock.unlock_exclusive(); return changed; } void TerrainModifierDistance::_notification(int what) { switch (what) { default: return; case NOTIFICATION_READY: update_bounds(); set_notify_transform(true); return; case NOTIFICATION_TRANSFORM_CHANGED: if (is_inside_tree()) { if (!update_bounds()) { push_changed(get_bounds()); } } return; } } float TerrainModifierDistance::distance_at(Vector2 const &world_coordinate) { Vector3 const global_position{ get_thread_safe_global_position() }; return world_coordinate.distance_to({ global_position.x, global_position.z }); } float TerrainModifierDistance::evaluate_at(Vector2 world_coordinate, float before) { this->lock.lock_shared(); if (this->distance_weight_curve.is_null()) { this->lock.unlock_shared(); return before; } float const distance{ distance_at(world_coordinate) }; if (distance >= this->distance_weight_curve->get_max_domain()) { this->lock.unlock_shared(); return before; } float const weight_offset{ std::clamp(distance, this->distance_weight_curve->get_min_domain(), this->distance_weight_curve->get_max_domain()) }; float const weight{ this->distance_weight_curve->sample(weight_offset) }; float out{ weight <= 0.f ? before : Math::lerp(before, blend(before, get_thread_safe_global_position().y), weight) }; this->lock.unlock_shared(); return out; } PackedStringArray TerrainModifierDistance::get_configuration_warnings() const { PackedStringArray warnings{ super_type::get_configuration_warnings() }; if (this->distance_weight_curve.is_null()) { warnings.push_back("distance_weight_curve is invalid, add a valid distance_weight_curve"); } return warnings; } void TerrainModifierDistance::set_distance_weight_curve(Ref curve) { this->lock.lock_exclusive(); if (Engine::get_singleton()->is_editor_hint()) { if (this->distance_weight_curve.is_valid()) { this->distance_weight_curve->disconnect_changed(callable_mp(this, &self_type::curves_changed)); } if (curve.is_valid()) { curve->connect_changed(callable_mp(this, &self_type::curves_changed)); } } this->distance_weight_curve = curve; this->lock.unlock_exclusive(); curves_changed(); update_configuration_warnings(); } Ref TerrainModifierDistance::get_distance_weight_curve() const { return this->distance_weight_curve; }