@tool extends EditorScenePostImport var outline_material : StandardMaterial3D func _post_import(root : Node): outline_material = ResourceLoader.load("res://assets/style/base_outline_material.tres") as StandardMaterial3D apply_outline_recursive(root) return root func apply_outline_recursive(node : Node): if node != null: if node is MeshInstance3D and outline_material: (node as MeshInstance3D).material_overlay = outline_material for child in node.get_children(): apply_outline_recursive(child)