diff --git a/.dir-locals.el b/.dir-locals.el
deleted file mode 100644
index 3a8694ec..00000000
--- a/.dir-locals.el
+++ /dev/null
@@ -1,6 +0,0 @@
-((c++-mode . ((mode . clang-format-on-save)))
- (c-mode . ((mode . c++)))
- (nil . ((projectile-project-compilation-cmd . "just build")
- (projectile-project-run-cmd . "engine/bin/godot.linuxbsd.editor.dev.x86_64.llvm --path project")
- (projectile-project-configure-cmd . "engine/bin/godot.linuxbsd.editor.dev.x86_64.llvm --path project -e")
- (projectile-project-test-cmd . "engine/bin/godot.linuxbsd.editor.dev.x86.llvm --path project"))))
diff --git a/.gitignore b/.gitignore
index b18b60ab..3f82628a 100644
--- a/.gitignore
+++ b/.gitignore
@@ -5,18 +5,16 @@
# When configure fails, SCons outputs these
config.log
.sconf_temp
+.config
-# build artifacts
+# build artefacts
+.cache/
*.o
compile_commands.json
+
engine/.github
project/.godot
build/authority.pck
build/authority.x86_64
build/authority.exe
build.zip
-
-# general-purpose cache folder (used by e.g clangd)
-.cache
-
-__pycache__
diff --git a/assets/textures/props/grass_a.kra b/assets/textures/props/grass_a.kra
deleted file mode 100644
index 5dd88a9d..00000000
Binary files a/assets/textures/props/grass_a.kra and /dev/null differ
diff --git a/assets/textures/props/grass_a.kra~ b/assets/textures/props/grass_a.kra~
deleted file mode 100644
index a34efc1c..00000000
Binary files a/assets/textures/props/grass_a.kra~ and /dev/null differ
diff --git a/design/monarchist_camp.svg b/design/monarchist_camp.svg
new file mode 100644
index 00000000..23a1e008
--- /dev/null
+++ b/design/monarchist_camp.svg
@@ -0,0 +1,183 @@
+
+
+
+
diff --git a/engine b/engine
index 6b76a5a8..e531f3eb 160000
--- a/engine
+++ b/engine
@@ -1 +1 @@
-Subproject commit 6b76a5a8dc011723033cc8ad2ba3da345daab039
+Subproject commit e531f3eb7b13a9adaaf5b15ac9b3aebc4c2030cd
diff --git a/justfile b/justfile
index db155243..48c61a88 100644
--- a/justfile
+++ b/justfile
@@ -37,8 +37,9 @@ release-windows: build
initialize-template projectname:
# Initializing Template {{projectname}}
sed -i -e "s/PROJECT/{{projectname}}/g" ./modules/PROJECT/register_types.h ./modules/PROJECT/register_types.cpp ./project/project.godot ./project/export_presets.cfg .gitignore
- sed -i -e "s/authority/{{projectname}}/" ./justfile
+ sed "s/change_me/{{projectname}}/" ./justfile
mv ./modules/PROJECT ./modules/{{projectname}}
+ # Done Initializing, you will still have to update BUILD_NAME in your justfile
format:
# Formatting Custom Modules
diff --git a/modules/authority/__pycache__/config.cpython-313.pyc b/modules/authority/__pycache__/config.cpython-313.pyc
new file mode 100644
index 00000000..8d3597ed
Binary files /dev/null and b/modules/authority/__pycache__/config.cpython-313.pyc differ
diff --git a/modules/authority/actor_body.cpp b/modules/authority/actor_body.cpp
new file mode 100644
index 00000000..1f995409
--- /dev/null
+++ b/modules/authority/actor_body.cpp
@@ -0,0 +1,81 @@
+#include "actor_body.h"
+#include "core/config/engine.h"
+#include "core/object/object.h"
+#include "macros.h"
+
+void ActorBody::_bind_methods() {
+ BIND_HPROPERTY(Variant::FLOAT, movement_speed, PROPERTY_HINT_RANGE, "0.0,20.0");
+}
+
+void ActorBody::physics_process(double delta) {
+ if (this->teleport_on_process) {
+ set_global_position(this->teleport_target);
+ this->teleport_on_process = false;
+ force_update_transform();
+ }
+ set_velocity(get_movement_direction() * this->movement_speed);
+ move_and_slide();
+}
+
+void ActorBody::_notification(int what) {
+ if (Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
+ switch (what) {
+ default:
+ return;
+ case NOTIFICATION_READY:
+ set_physics_process(true);
+ set_as_top_level(true);
+ case NOTIFICATION_PHYSICS_PROCESS:
+ physics_process(get_physics_process_delta_time());
+ return;
+ }
+}
+
+void ActorBody::set_movement_direction(Vector3 direction) {
+ this->mode = Direction;
+ this->movement_vector = Vector3(direction.x, 0.f, direction.z).normalized();
+}
+
+Vector3 ActorBody::get_movement_direction() const {
+ switch (this->mode) {
+ case Position: {
+ Vector3 const direction_3d{ get_global_position().direction_to(get_movement_target()) };
+ return Vector3{ direction_3d.x, 0.f, direction_3d.z };
+ } break;
+ case Direction:
+ return this->movement_vector;
+ }
+}
+
+void ActorBody::set_movement_target(Vector3 location) {
+ this->mode = Position;
+ this->movement_vector = { location.x, 0.f, location.z };
+}
+
+Vector3 ActorBody::get_movement_target() const {
+ switch (this->mode) {
+ case Position:
+ return this->movement_vector;
+ case Direction:
+ return get_global_position() + this->movement_vector;
+ }
+}
+
+void ActorBody::teleport(Vector3 target) {
+ this->teleport_target = target;
+ this->teleport_on_process = true;
+}
+
+void ActorBody::set_movement_speed(float speed) {
+ this->movement_speed = speed;
+}
+
+float ActorBody::get_movement_speed() const {
+ return this->movement_speed;
+}
+
+ActorBody::MovementMode ActorBody::get_movement_mode() const {
+ return this->mode;
+}
diff --git a/modules/authority/actor_body.h b/modules/authority/actor_body.h
new file mode 100644
index 00000000..fa7fbaac
--- /dev/null
+++ b/modules/authority/actor_body.h
@@ -0,0 +1,37 @@
+#ifndef ACTOR_BODY_H
+#define ACTOR_BODY_H
+
+#include "scene/3d/physics/character_body_3d.h"
+
+class ActorBody : public CharacterBody3D {
+ GDCLASS(ActorBody, CharacterBody3D);
+ static void _bind_methods();
+ void physics_process(double delta);
+
+public:
+ // support both directional and positional movement modes
+ enum MovementMode {
+ Direction,
+ Position
+ };
+ void _notification(int what);
+
+ void set_movement_direction(Vector3 direction);
+ Vector3 get_movement_direction() const;
+ void set_movement_target(Vector3 location);
+ Vector3 get_movement_target() const;
+ void teleport(Vector3 target);
+
+ void set_movement_speed(float speed);
+ float get_movement_speed() const;
+ MovementMode get_movement_mode() const;
+
+private:
+ float movement_speed{ 3.f };
+ Vector3 movement_vector{ 0.f, 0.f, 0.f };
+ MovementMode mode{ Direction };
+ bool teleport_on_process{ false };
+ Vector3 teleport_target{};
+};
+
+#endif //! ACTOR_BODY_H
diff --git a/modules/authority/character.cpp b/modules/authority/character.cpp
deleted file mode 100644
index 6b738ed7..00000000
--- a/modules/authority/character.cpp
+++ /dev/null
@@ -1,155 +0,0 @@
-#include "character.h"
-#include "authority/macros.h"
-#include "core/config/engine.h"
-
-void CharacterData::_bind_methods() {
- BIND_PROPERTY(Variant::FLOAT, speed);
-}
-
-void Character::_bind_methods() {
- BIND_HPROPERTY(Variant::OBJECT, data, PROPERTY_HINT_RESOURCE_TYPE, "CharacterData");
-}
-
-void Character::physics_process(double delta) {
- Vector3 const velocity{ get_velocity() };
- Vector3 new_velocity{ velocity };
- new_velocity.x = this->world_movement_direction.x;
- new_velocity.z = this->world_movement_direction.y;
- set_velocity(new_velocity);
- if (!velocity.is_zero_approx()) {
- move_and_slide();
- }
-}
-
-void Character::_notification(int what) {
- if (Engine::get_singleton()->is_editor_hint() || !this->data.is_valid()) {
- return;
- }
- switch (what) {
- default:
- return;
- case NOTIFICATION_READY:
- set_physics_process(true);
- return;
- case NOTIFICATION_PHYSICS_PROCESS:
- physics_process(get_physics_process_delta_time());
- return;
- }
-}
-
-PackedStringArray Character::get_configuration_warnings() const {
- PackedStringArray warnings{ super_type::get_configuration_warnings() };
- if (this->data.is_null()) {
- warnings.push_back("Character requires 'data' to be initialised. To avoid crashes consider adding a placeholder if you intend to programmatically initialise it.");
- }
- return warnings;
-}
-
-void Character::set_movement(Vector2 movement) {
- this->world_movement_direction = movement;
-}
-
-bool Character::is_moving() const {
- return !this->world_movement_direction.is_zero_approx();
-}
-
-void CharacterState::_bind_methods() {
- BIND_PROPERTY(Variant::BOOL, start_active);
-}
-
-void CharacterState::_notification(int what) {
- if (Engine::get_singleton()->is_editor_hint()) {
- return;
- }
- switch (what) {
- default:
- return;
- case NOTIFICATION_ENTER_TREE:
- this->character = cast_to(get_parent());
- ERR_FAIL_COND_EDMSG(this->character == nullptr, "CharacterState requires parent to be of type Character");
- return;
- case NOTIFICATION_READY:
- if (start_active) {
- callable_mp(this, &self_type::set_state_active).call_deferred(true);
- }
- return;
- }
-}
-
-PackedStringArray CharacterState::get_configuration_warnings() const {
- PackedStringArray warnings{ super_type::get_configuration_warnings() };
- if (cast_to(get_parent()) == nullptr) {
- warnings.push_back("CharacterState requires direct Character parent");
- }
- return warnings;
-}
-
-void CharacterState::switch_to_state(String value) {
- if (!this->state_active) {
- print_error(vformat("Attempt to switch from inactive state %s to new state %s", get_path(), value));
- return;
- }
- set_state_active(false);
- stack_state_independent(value);
-}
-
-void CharacterState::stack_state_dependent(String value) {
- if (!this->state_active) {
- print_error(vformat("Attempt to stack dependent state %s from inactive state %s", value, get_path()));
- return;
- }
- Node *node{ get_parent()->get_node(value) };
- if (CharacterState * state{ cast_to(node) }) {
- state->depending_state = this;
- this->dependent_states.insert(state);
- state->set_state_active(true);
- }
-}
-
-void CharacterState::notify_dependent_inactive(CharacterState *state) {
- if (!this->state_active) {
- print_error(vformat("Received notification that dependent state %s became inactive, while depending state %s was inactive", state->get_path(), get_path()));
- return;
- }
- this->dependent_states.erase(state);
-}
-
-void CharacterState::stack_state_independent(String value) {
- if (!this->state_active) {
- print_error(vformat("Attempt to stack state %s from inactive state %s", value, get_path()));
- return;
- }
- Node *node{ get_parent()->get_node(value) };
- if (CharacterState * state{ cast_to(node) }) {
- state->set_state_active(true);
- } else {
- print_error(vformat("Attempt to stack nonexistent state %s from %s", value, get_path()));
- }
-}
-
-void CharacterState::set_state_active(bool active) {
- if (this->state_active != active) {
- this->state_active = active;
- if (active) {
- state_entered();
- } else {
- state_exited();
- if (this->depending_state && this->depending_state->state_active) {
- this->depending_state->notify_dependent_inactive(this);
- }
- this->depending_state = nullptr;
- for (CharacterState *state : this->dependent_states) {
- state->set_state_active(false);
- }
- this->dependent_states.clear();
- }
- }
-}
-
-bool CharacterState::get_state_active() const {
- return this->state_active;
-}
-
-Character *CharacterState::get_character() const {
- return this->character;
-}
diff --git a/modules/authority/character.h b/modules/authority/character.h
deleted file mode 100644
index db259213..00000000
--- a/modules/authority/character.h
+++ /dev/null
@@ -1,69 +0,0 @@
-#pragma once
-
-#include "authority/macros.h"
-#include "core/io/resource.h"
-#include "core/templates/hash_set.h"
-#include "scene/3d/physics/character_body_3d.h"
-
-class CharacterData : public Resource {
- GDCLASS(CharacterData, Resource);
- static void _bind_methods();
-
-private:
- float speed{};
-
-public:
- GET_SET_FNS(float, speed);
-};
-
-class Character : public CharacterBody3D {
- GDCLASS(Character, CharacterBody3D);
-
-protected:
- static void _bind_methods();
- void physics_process(double delta);
- void _notification(int what);
- PackedStringArray get_configuration_warnings() const override;
-
-public:
- void set_movement(Vector2 movement);
- bool is_moving() const;
-
-private:
- Ref data{};
- Vector2 world_movement_direction{};
-
-public:
- GET_SET_FNS(Ref, data);
-};
-
-class CharacterState : public Node {
- GDCLASS(CharacterState, Node);
- static void _bind_methods();
-
-protected:
- void _notification(int what);
- PackedStringArray get_configuration_warnings() const override;
- void switch_to_state(String state);
- void stack_state_dependent(String state);
- void notify_dependent_inactive(CharacterState *dependent);
- void stack_state_independent(String state);
- virtual void state_entered() {}
- virtual void state_exited() {}
-
-public:
- void set_state_active(bool active);
- bool get_state_active() const;
- Character *get_character() const;
-
-private:
- bool start_active{ false };
- bool state_active{ false };
-
- Character *character{ nullptr };
- HashSet dependent_states{};
- CharacterState *depending_state{ nullptr };
-
-public:
- GET_SET_FNS(bool, start_active);
-};
diff --git a/modules/authority/game_state.cpp b/modules/authority/game_state.cpp
new file mode 100644
index 00000000..d10da4fd
--- /dev/null
+++ b/modules/authority/game_state.cpp
@@ -0,0 +1,18 @@
+#include "game_state.h"
+#include "macros.h"
+
+GameState *GameState::singleton_instance{ nullptr };
+
+void GameState::_bind_methods() {}
+
+GameState::GameState() {
+ self_type::singleton_instance = this;
+}
+
+GameState::~GameState() {
+ self_type::singleton_instance = nullptr;
+}
+
+GameState *GameState::get_singleton() {
+ return self_type::singleton_instance;
+}
diff --git a/modules/authority/game_state.h b/modules/authority/game_state.h
new file mode 100644
index 00000000..0170bd94
--- /dev/null
+++ b/modules/authority/game_state.h
@@ -0,0 +1,19 @@
+#ifndef GAME_STATE_H
+#define GAME_STATE_H
+
+#include "core/object/class_db.h"
+#include "core/object/object.h"
+#include "core/templates/vector.h"
+
+class GameState : public Object {
+ GDCLASS(GameState, Object);
+ static void _bind_methods();
+ static GameState *singleton_instance;
+
+public:
+ GameState();
+ virtual ~GameState();
+ static GameState *get_singleton();
+};
+
+#endif // !GAME_STATE_H
diff --git a/modules/authority/macros.h b/modules/authority/macros.h
index b08f9c17..53be3185 100644
--- a/modules/authority/macros.h
+++ b/modules/authority/macros.h
@@ -17,12 +17,4 @@
ADD_PROPERTY(PropertyInfo(m_type, #m_property), "set_" #m_property, \
"get_" #m_property)
-#define GET_SET_FNS(m_type, m_property) \
- m_type get_##m_property() const { \
- return this->m_property; \
- } \
- void set_##m_property(m_type value) { \
- this->m_property = value; \
- }
-
#endif // !GODOT_EXTRA_MACROS_H
diff --git a/modules/authority/nav_marker.cpp b/modules/authority/nav_marker.cpp
deleted file mode 100644
index 12690b04..00000000
--- a/modules/authority/nav_marker.cpp
+++ /dev/null
@@ -1,13 +0,0 @@
-#include "nav_marker.h"
-
-void NavMarker::_bind_methods() {}
-
-void NavMarker::_notification(int what) {
- switch (what) {
- default:
- return;
- case NOTIFICATION_ENTER_TREE:
- this->set_gizmo_extents(3);
- return;
- }
-}
diff --git a/modules/authority/nav_marker.h b/modules/authority/nav_marker.h
deleted file mode 100644
index 8e06579b..00000000
--- a/modules/authority/nav_marker.h
+++ /dev/null
@@ -1,19 +0,0 @@
-#pragma once
-
-#include "authority/macros.h"
-#include "scene/3d/marker_3d.h"
-class Character;
-
-class NavMarker : public Marker3D {
- GDCLASS(NavMarker, Marker3D);
- static void _bind_methods();
-
-protected:
- void _notification(int what);
-
-private:
- Character *claimed{ nullptr };
-
-public:
- GET_SET_FNS(Character *, claimed);
-};
diff --git a/modules/authority/party_member_states.cpp b/modules/authority/party_member_states.cpp
deleted file mode 100644
index 99774610..00000000
--- a/modules/authority/party_member_states.cpp
+++ /dev/null
@@ -1,84 +0,0 @@
-#include "party_member_states.h"
-#include "authority/nav_marker.h"
-#include "authority/player_character.h"
-#include "core/config/engine.h"
-#include "core/error/error_macros.h"
-#include "core/templates/vector.h"
-
-void PartyMemberFollow::_bind_methods() {}
-
-void PartyMemberFollow::process_position_target() {
- Vector3 const marker_position{ this->claimed_marker->get_global_position() };
- Vector3 const nav_target{ this->nav->get_target_position() };
- Vector3 const global_position{ get_character()->get_global_position() };
- if (global_position.distance_squared_to(marker_position) < 0.5) {
- return;
- }
- if (nav_target.distance_squared_to(marker_position) > 0.25) {
- this->nav->set_target_position(marker_position);
- }
- if (this->nav->is_navigation_finished()) {
- return;
- }
- Vector3 velocity{ global_position.direction_to(this->nav->get_next_path_position()) };
- velocity.y = 0;
- if (this->nav->get_avoidance_enabled()) {
- this->nav->set_velocity(velocity * get_character()->get_data()->get_speed());
- } else {
- push_movement_direction(velocity * get_character()->get_data()->get_speed());
- }
-}
-
-void PartyMemberFollow::push_movement_direction(Vector3 velocity) {
- get_character()->set_movement(Vector2{ velocity.x, velocity.z });
-}
-
-void PartyMemberFollow::_notification(int what) {
- if (Engine::get_singleton()->is_editor_hint()) {
- return;
- }
- switch (what) {
- default:
- return;
- case NOTIFICATION_READY:
- this->nav = cast_to(get_parent()->get_node(NodePath("%NavigationAgent3D")));
- ERR_FAIL_COND_EDMSG(this->nav == nullptr, "PartyMemberFollow cannot initialise without a navigation agent");
- return;
- case NOTIFICATION_PROCESS:
- process_position_target();
- return;
- }
-}
-
-PackedStringArray PartyMemberFollow::get_configuration_warnings() const {
- PackedStringArray warnings{ super_type::get_configuration_warnings() };
- if (!get_parent()->has_node(NodePath("%NavigationAgent3D")) || !cast_to(get_parent()->get_node(NodePath("%NavigationAgent3D")))) {
- warnings.push_back("PartyMemberFollow expects a scene sibling of type NavigationAgent3D named with unique name '%NavigationAgent3D'");
- }
- return warnings;
-}
-
-void PartyMemberFollow::state_entered() {
- Vector const &markers{ PlayerCharacter::get_singleton()->get_party_follow_markers() };
- for (NavMarker *marker : markers) {
- if (marker->get_claimed() == nullptr) {
- marker->set_claimed(get_character());
- this->claimed_marker = marker;
- if (this->nav->get_avoidance_enabled()) {
- this->nav->connect("velocity_computed", callable_mp(this, &self_type::push_movement_direction));
- }
- set_process(true);
- return;
- }
- }
- ERR_FAIL_EDMSG("PartyMemberFollow could not find an unclaimed player follow marker");
- set_state_active(false);
-}
-
-void PartyMemberFollow::state_exited() {
- if (this->claimed_marker) {
- this->claimed_marker->set_claimed(nullptr);
- this->nav->disconnect("velocity_computed", callable_mp(this, &self_type::push_movement_direction));
- set_process(false);
- }
-}
diff --git a/modules/authority/party_member_states.h b/modules/authority/party_member_states.h
deleted file mode 100644
index 85faa988..00000000
--- a/modules/authority/party_member_states.h
+++ /dev/null
@@ -1,22 +0,0 @@
-#pragma once
-
-#include "authority/character.h"
-#include "authority/nav_marker.h"
-#include "scene/3d/navigation/navigation_agent_3d.h"
-
-class PartyMemberFollow : public CharacterState {
- GDCLASS(PartyMemberFollow, CharacterState);
- static void _bind_methods();
- void process_position_target();
- void push_movement_direction(Vector3 velocity);
-
-protected:
- void _notification(int what);
- PackedStringArray get_configuration_warnings() const override;
- void state_entered() override;
- void state_exited() override;
-
-private:
- NavigationAgent3D *nav{ nullptr };
- NavMarker *claimed_marker{ nullptr };
-};
diff --git a/modules/authority/player_actor.cpp b/modules/authority/player_actor.cpp
new file mode 100644
index 00000000..0401ec04
--- /dev/null
+++ b/modules/authority/player_actor.cpp
@@ -0,0 +1,42 @@
+#include "player_actor.h"
+#include "authority/game_state.h"
+#include "authority/player_input.h"
+#include "scene/main/viewport.h"
+
+void PlayerActor::_bind_methods() {
+}
+
+void PlayerActor::ready() {
+ PlayerInput *input{ cast_to(get_node(NodePath("%PlayerInput"))) };
+ input->connect(PlayerInput::signal_movement, callable_mp(this, &self_type::input_move));
+ set_process(true);
+}
+
+void PlayerActor::process(double delta) {
+ Basis const basis{ this->get_viewport()->get_camera_3d()->get_global_basis() };
+ Vector3 x{ basis.get_column(0) };
+ x = Vector3{ x.x, 0.f, x.z }.normalized();
+ Vector3 z{ basis.get_column(2) };
+ z = Vector3{ z.x, 0.f, z.z }.normalized();
+ set_movement_direction(x * this->move_input.x + z * this->move_input.y);
+}
+
+void PlayerActor::input_move(Vector2 movement) {
+ this->move_input = movement;
+}
+
+void PlayerActor::_notification(int what) {
+ if (Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
+ switch (what) {
+ default:
+ return;
+ case NOTIFICATION_READY:
+ ready();
+ return;
+ case NOTIFICATION_PROCESS:
+ process(get_process_delta_time());
+ return;
+ }
+}
diff --git a/modules/authority/player_actor.h b/modules/authority/player_actor.h
new file mode 100644
index 00000000..6cdcdc59
--- /dev/null
+++ b/modules/authority/player_actor.h
@@ -0,0 +1,20 @@
+#ifndef PLAYER_ACTOR_H
+#define PLAYER_ACTOR_H
+
+#include "actor_body.h"
+
+class PlayerActor : public ActorBody {
+ GDCLASS(PlayerActor, ActorBody);
+ static void _bind_methods();
+ void ready();
+ void process(double delta);
+ void input_move(Vector2 movement);
+
+public:
+ void _notification(int what);
+
+private:
+ Vector2 move_input{ 0.f, 0.f };
+};
+
+#endif // !PLAYER_ACTOR_H
diff --git a/modules/authority/player_camera.h b/modules/authority/player_camera.h
deleted file mode 100644
index a16c13a6..00000000
--- a/modules/authority/player_camera.h
+++ /dev/null
@@ -1,8 +0,0 @@
-#pragma once
-
-#include "scene/3d/camera_3d.h"
-
-class PlayerCamera : public Camera3D {
- GDCLASS(PlayerCamera, Camera3D);
- static void _bind_methods();
-};
diff --git a/modules/authority/player_character.cpp b/modules/authority/player_character.cpp
deleted file mode 100644
index 34610c5d..00000000
--- a/modules/authority/player_character.cpp
+++ /dev/null
@@ -1,36 +0,0 @@
-#include "player_character.h"
-#include "authority/nav_marker.h"
-
-void PlayerCharacter::_bind_methods() {}
-
-void PlayerCharacter::_notification(int what) {
- if (Engine::get_singleton()->is_editor_hint()) {
- return;
- }
- switch (what) {
- default:
- return;
- case NOTIFICATION_ENTER_TREE:
- instance = this;
- return;
- case NOTIFICATION_READY:
- for (Variant var : find_children("*", "NavMarker")) {
- if (NavMarker * marker{ cast_to(var) }) {
- this->party_follow_markers.push_back(marker);
- }
- }
- ERR_FAIL_COND_EDMSG(this->party_follow_markers.size() < 4, "PlayerCharacter should have at least 4 follow NavMarkers for party members");
- return;
- case NOTIFICATION_EXIT_TREE:
- if (instance == this) {
- instance = nullptr;
- }
- return;
- }
-}
-
-PlayerCharacter *PlayerCharacter::instance{ nullptr };
-
-PlayerCharacter *PlayerCharacter::get_singleton() {
- return instance;
-}
diff --git a/modules/authority/player_character.h b/modules/authority/player_character.h
deleted file mode 100644
index 48f7cc67..00000000
--- a/modules/authority/player_character.h
+++ /dev/null
@@ -1,21 +0,0 @@
-#pragma once
-
-#include "authority/character.h"
-#include "authority/macros.h"
-#include "authority/nav_marker.h"
-
-class PlayerCharacter : public Character {
- GDCLASS(PlayerCharacter, Character);
- static void _bind_methods();
-
-protected:
- void _notification(int what);
-
-private:
- Vector party_follow_markers{};
- static PlayerCharacter *instance;
-
-public:
- static PlayerCharacter *get_singleton();
- GET_SET_FNS(Vector const &, party_follow_markers);
-};
diff --git a/modules/authority/player_input.cpp b/modules/authority/player_input.cpp
new file mode 100644
index 00000000..bfd00590
--- /dev/null
+++ b/modules/authority/player_input.cpp
@@ -0,0 +1,146 @@
+#include "player_input.h"
+
+#include "core/input/input_event.h"
+#include "macros.h"
+
+String const PlayerInput::signal_movement{ "movement" };
+String const PlayerInput::signal_look{ "look" };
+String const PlayerInput::signal_mouselook{ "mouselook" };
+
+void PlayerInput::_bind_methods() {
+ BIND_PROPERTY(Variant::STRING, action_move_left);
+ BIND_PROPERTY(Variant::STRING, action_move_right);
+ BIND_PROPERTY(Variant::STRING, action_move_forward);
+ BIND_PROPERTY(Variant::STRING, action_move_back);
+ BIND_PROPERTY(Variant::STRING, action_look_left);
+ BIND_PROPERTY(Variant::STRING, action_look_right);
+ BIND_PROPERTY(Variant::STRING, action_look_up);
+ BIND_PROPERTY(Variant::STRING, action_look_down);
+ ADD_SIGNAL(MethodInfo(self_type::signal_movement, PropertyInfo(Variant::VECTOR2, "movement_directions")));
+ ADD_SIGNAL(MethodInfo(self_type::signal_look, PropertyInfo(Variant::VECTOR2, "look_delta")));
+ ADD_SIGNAL(MethodInfo(self_type::signal_mouselook, PropertyInfo(Variant::VECTOR2, "mouse_delta")));
+}
+
+void PlayerInput::_notification(int what) {
+ if (Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
+ switch (what) {
+ default:
+ return;
+ case NOTIFICATION_READY:
+ set_process_unhandled_input(true);
+ Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED);
+ return;
+ }
+}
+
+void PlayerInput::unhandled_input(Ref const &event) {
+ Input *input{ Input::get_singleton() };
+
+ bool is_movement_action{ event->is_action(self_type::action_move_left) };
+ is_movement_action |= event->is_action(self_type::action_move_right);
+ is_movement_action |= event->is_action(self_type::action_move_forward);
+ is_movement_action |= event->is_action(self_type::action_move_back);
+ if (is_movement_action) {
+ float const h_axis{ input->get_axis(self_type::action_move_left, self_type::action_move_right) };
+ float const v_axis{ input->get_axis(self_type::action_move_forward, self_type::action_move_back) };
+ emit_signal(self_type::signal_movement, Vector2{ h_axis, v_axis });
+ }
+
+ bool is_look_action{ event->is_action(self_type::action_look_left) };
+ is_look_action |= event->is_action(self_type::action_look_right);
+ is_look_action |= event->is_action(self_type::action_look_up);
+ is_look_action |= event->is_action(self_type::action_look_down);
+ if (is_look_action) {
+ float const h_axis{ input->get_axis(self_type::action_look_right, self_type::action_look_left) };
+ float const v_axis{ input->get_axis(self_type::action_look_down, self_type::action_look_up) };
+ emit_signal(self_type::signal_look, Vector2{ h_axis, v_axis } * this->look_speed);
+ }
+
+ Ref mouse_motion_action{ event };
+ if (mouse_motion_action.is_valid()) {
+ Vector2 const velocity{ mouse_motion_action->get_relative() };
+ emit_signal(self_type::signal_mouselook, velocity * this->mouselook_speed);
+ }
+}
+
+void PlayerInput::set_mouselook_speed(Vector2 speed) {
+ this->mouselook_speed = speed;
+}
+
+Vector2 PlayerInput::get_mouselook_speed() const {
+ return this->mouselook_speed;
+}
+
+void PlayerInput::set_look_speed(Vector2 speed) {
+ this->look_speed = speed;
+}
+
+Vector2 PlayerInput::get_look_speed() const {
+ return this->look_speed;
+}
+
+void PlayerInput::set_action_move_left(String action) {
+ this->action_move_left = action;
+}
+
+String PlayerInput::get_action_move_left() const {
+ return this->action_move_left;
+}
+
+void PlayerInput::set_action_move_right(String action) {
+ this->action_move_right = action;
+}
+
+String PlayerInput::get_action_move_right() const {
+ return this->action_move_right;
+}
+
+void PlayerInput::set_action_move_forward(String action) {
+ this->action_move_forward = action;
+}
+
+String PlayerInput::get_action_move_forward() const {
+ return this->action_move_forward;
+}
+
+void PlayerInput::set_action_move_back(String action) {
+ this->action_move_back = action;
+}
+
+String PlayerInput::get_action_move_back() const {
+ return this->action_move_back;
+}
+
+void PlayerInput::set_action_look_left(String action) {
+ this->action_look_left = action;
+}
+
+String PlayerInput::get_action_look_left() const {
+ return this->action_look_left;
+}
+
+void PlayerInput::set_action_look_right(String action) {
+ this->action_look_right = action;
+}
+
+String PlayerInput::get_action_look_right() const {
+ return this->action_look_right;
+}
+
+void PlayerInput::set_action_look_up(String action) {
+ this->action_look_up = action;
+}
+
+String PlayerInput::get_action_look_up() const {
+ return this->action_look_up;
+}
+
+void PlayerInput::set_action_look_down(String action) {
+ this->action_look_down = action;
+}
+
+String PlayerInput::get_action_look_down() const {
+ return this->action_look_down;
+}
diff --git a/modules/authority/player_input.h b/modules/authority/player_input.h
new file mode 100644
index 00000000..977dc2a1
--- /dev/null
+++ b/modules/authority/player_input.h
@@ -0,0 +1,58 @@
+#ifndef PLAYER_INPUT_H
+#define PLAYER_INPUT_H
+
+#include "core/input/input_event.h"
+#include "scene/main/node.h"
+
+class PlayerInput : public Node {
+ GDCLASS(PlayerInput, Node);
+ static void _bind_methods();
+
+public:
+ void _notification(int what);
+ virtual void unhandled_input(Ref const &event) override;
+
+ void set_mouselook_speed(Vector2 speed);
+ Vector2 get_mouselook_speed() const;
+ void set_look_speed(Vector2 speed);
+ Vector2 get_look_speed() const;
+
+ void set_action_move_left(String action);
+ String get_action_move_left() const;
+ void set_action_move_right(String action);
+ String get_action_move_right() const;
+ void set_action_move_forward(String action);
+ String get_action_move_forward() const;
+ void set_action_move_back(String action);
+ String get_action_move_back() const;
+
+ void set_action_look_left(String action);
+ String get_action_look_left() const;
+ void set_action_look_right(String action);
+ String get_action_look_right() const;
+ void set_action_look_up(String action);
+ String get_action_look_up() const;
+ void set_action_look_down(String action);
+ String get_action_look_down() const;
+
+public:
+ static String const signal_movement;
+ static String const signal_look;
+ static String const signal_mouselook;
+
+private:
+ Vector2 mouselook_speed{ 0.001f, 0.001f };
+ Vector2 look_speed{ 1.75f, 1.75f };
+
+ String action_move_left{ "move_left" };
+ String action_move_right{ "move_right" };
+ String action_move_forward{ "move_forward" };
+ String action_move_back{ "move_back" };
+
+ String action_look_left{ "look_left" };
+ String action_look_right{ "look_right" };
+ String action_look_up{ "look_up" };
+ String action_look_down{ "look_down" };
+};
+
+#endif // !PLAYER_INPUT_H
diff --git a/modules/authority/player_states.cpp b/modules/authority/player_states.cpp
deleted file mode 100644
index 393730d8..00000000
--- a/modules/authority/player_states.cpp
+++ /dev/null
@@ -1,75 +0,0 @@
-#include "player_states.h"
-#include "core/input/input.h"
-#include "core/math/basis.h"
-#include "scene/3d/camera_3d.h"
-#include "scene/main/viewport.h"
-
-void PlayerInputState::_bind_methods() {}
-
-void PlayerInputState::unhandled_input(Ref const &what) {
- bool const is_move_vertical{ what->is_action("move_forward") || what->is_action("move_backward") };
- bool const is_move_horizontal{ what->is_action("move_right") || what->is_action("move_left") };
- if (is_move_vertical || is_move_horizontal) {
- stack_state_dependent("PlayerMovementState");
- get_viewport()->set_input_as_handled();
- }
-}
-
-void PlayerInputState::state_entered() {
- set_process_unhandled_input(true);
-}
-
-void PlayerInputState::state_exited() {
- set_process_unhandled_input(false);
-}
-
-void PlayerMovementState::_bind_methods() {}
-
-void PlayerMovementState::process(double delta) {
- Basis const basis{ get_viewport()->get_camera_3d()->get_global_basis() };
- Vector2 backward{ basis.get_column(0).x, basis.get_column(0).z };
- if (backward.is_zero_approx()) {
- backward = Vector2{ basis.get_column(1).x, basis.get_column(1).z };
- }
- Vector2 const right{ basis.get_column(2).x, basis.get_column(2).z };
- get_character()->set_movement((backward.normalized() * this->movement.x + right.normalized() * this->movement.y) * get_character()->get_data()->get_speed());
-}
-
-void PlayerMovementState::_notification(int what) {
- if (Engine::get_singleton()->is_editor_hint()) {
- return;
- }
- switch (what) {
- default:
- return;
- case NOTIFICATION_READY:
- set_process_input(true);
- return;
- case NOTIFICATION_PROCESS:
- process(get_process_delta_time());
- return;
- }
-}
-
-void PlayerMovementState::input(Ref const &what) {
- bool const is_move_vertical{ what->is_action("move_forward") || what->is_action("move_backward") };
- bool const is_move_horizontal{ what->is_action("move_right") || what->is_action("move_left") };
- if (is_move_vertical || is_move_horizontal) {
- this->movement = {
- Input::get_singleton()->get_axis("move_left", "move_right"),
- Input::get_singleton()->get_axis("move_forward", "move_backward")
- };
- this->movement.normalize();
- }
- if (this->get_state_active() && this->movement.is_zero_approx()) {
- set_state_active(false);
- }
-}
-
-void PlayerMovementState::state_entered() {
- set_process(true);
-}
-
-void PlayerMovementState::state_exited() {
- set_process(false);
-}
diff --git a/modules/authority/player_states.h b/modules/authority/player_states.h
deleted file mode 100644
index 733725be..00000000
--- a/modules/authority/player_states.h
+++ /dev/null
@@ -1,29 +0,0 @@
-#pragma once
-
-#include "authority/character.h"
-
-class PlayerInputState : public CharacterState {
- GDCLASS(PlayerInputState, CharacterState);
- static void _bind_methods();
-
-protected:
- void unhandled_input(Ref const &event) override;
- void state_entered() override;
- void state_exited() override;
-};
-
-class PlayerMovementState : public CharacterState {
- GDCLASS(PlayerMovementState, CharacterState);
- static void _bind_methods();
- void ready();
- void process(double delta);
-
-protected:
- void _notification(int what);
- void input(Ref const &event) override;
- void state_entered() override;
- void state_exited() override;
-
-private:
- Vector2 movement{};
-};
diff --git a/modules/authority/register_types.cpp b/modules/authority/register_types.cpp
index d2ad6d36..8d674102 100644
--- a/modules/authority/register_types.cpp
+++ b/modules/authority/register_types.cpp
@@ -1,28 +1,34 @@
#include "register_types.h"
-#include "authority/character.h"
-#include "authority/nav_marker.h"
-#include "authority/party_member_states.h"
-#include "authority/player_character.h"
-#include "authority/player_states.h"
+#include "authority/actor_body.h"
+#include "authority/game_state.h"
+#include "authority/player_actor.h"
+#include "authority/player_input.h"
+#include "authority/third_person_camera.h"
+#include "core/config/engine.h"
#include "core/object/class_db.h"
+GameState *game_state{ nullptr };
+
void initialize_authority_module(ModuleInitializationLevel p_level) {
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
return;
}
- ClassDB::register_class();
- ClassDB::register_class();
- ClassDB::register_class();
- ClassDB::register_class();
- ClassDB::register_class();
- ClassDB::register_class();
- ClassDB::register_class();
- ClassDB::register_class();
+ GDREGISTER_CLASS(GameState);
+ GDREGISTER_CLASS(ActorBody);
+ GDREGISTER_CLASS(PlayerActor);
+ GDREGISTER_CLASS(PlayerInput);
+ GDREGISTER_CLASS(ThirdPersonCamera);
+
+ game_state = memnew(GameState);
+ Engine::get_singleton()->add_singleton(Engine::Singleton("GameState", GameState::get_singleton()));
}
void uninitialize_authority_module(ModuleInitializationLevel p_level) {
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
return;
}
+ if (game_state) {
+ memdelete(game_state);
+ }
}
diff --git a/modules/authority/third_person_camera.cpp b/modules/authority/third_person_camera.cpp
new file mode 100644
index 00000000..04077cc6
--- /dev/null
+++ b/modules/authority/third_person_camera.cpp
@@ -0,0 +1,54 @@
+#include "third_person_camera.h"
+#include "player_input.h"
+
+void ThirdPersonCamera::_bind_methods() {
+}
+
+void ThirdPersonCamera::ready() {
+ set_process(true);
+ if (PlayerInput * player_input{ cast_to(get_node(NodePath("%PlayerInput"))) }) {
+ player_input->connect(PlayerInput::signal_look, callable_mp(this, &self_type::on_look_input));
+ player_input->connect(PlayerInput::signal_mouselook, callable_mp(this, &self_type::on_mouselook_input));
+ }
+}
+
+void ThirdPersonCamera::process(double delta) {
+ this->look_rotation += look_rotation_motion * delta;
+ this->look_rotation.y = CLAMP(this->look_rotation.y, -Math_PI / 2.5, Math_PI / 2.5);
+ Vector3 pivot{ get_parent_node_3d()->get_global_position() };
+ pivot.y += this->height;
+ Vector3 offset{ 0.f, 0.f, this->distance };
+ offset.rotate({ 1.f, 0.f, 0.f }, this->look_rotation.y);
+ offset.rotate({ 0.f, 1.f, 0.f }, this->look_rotation.x);
+ look_at_from_position(pivot + offset, pivot);
+}
+
+void ThirdPersonCamera::on_look_input(Vector2 input) {
+ this->look_rotation_motion = input;
+}
+
+void ThirdPersonCamera::on_mouselook_input(Vector2 input) {
+ this->look_rotation -= input;
+}
+
+void ThirdPersonCamera::_notification(int what) {
+ if (Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
+ switch (what) {
+ case NOTIFICATION_READY:
+ ready();
+ break;
+ case NOTIFICATION_PROCESS:
+ process(get_process_delta_time());
+ break;
+ }
+}
+
+void ThirdPersonCamera::set_base_rotation_speed(Vector2 value) {
+ this->base_rotation_speed = value;
+}
+
+Vector2 ThirdPersonCamera::get_base_rotation_speed() const {
+ return this->base_rotation_speed;
+}
diff --git a/modules/authority/third_person_camera.h b/modules/authority/third_person_camera.h
new file mode 100644
index 00000000..9ec2935d
--- /dev/null
+++ b/modules/authority/third_person_camera.h
@@ -0,0 +1,29 @@
+#ifndef THIRD_PERSON_CAMERA_H
+#define THIRD_PERSON_CAMERA_H
+
+#include "scene/3d/camera_3d.h"
+
+class ThirdPersonCamera : public Camera3D {
+ GDCLASS(ThirdPersonCamera, Camera3D);
+ static void _bind_methods();
+ void ready();
+ void process(double delta);
+ void on_look_input(Vector2 input);
+ void on_mouselook_input(Vector2 input);
+
+public:
+ void _notification(int what);
+
+ void set_base_rotation_speed(Vector2 value);
+ Vector2 get_base_rotation_speed() const;
+
+private:
+ Vector2 look_rotation_motion{ 0.f, 0.f };
+ Vector2 look_rotation{ 0.f, 0.f };
+
+ Vector2 base_rotation_speed{ 0.1f, 0.1f };
+ float distance{ 3.f };
+ float height{ 2.2f };
+};
+
+#endif // !THIRD_PERSON_CAMERA_H
diff --git a/project/assets/characters/player_fem/character_fem.blend b/project/assets/characters/player_fem/character_fem.blend
deleted file mode 100644
index b63624e8..00000000
Binary files a/project/assets/characters/player_fem/character_fem.blend and /dev/null differ
diff --git a/project/assets/characters/player_fem/character_fem.blend.import b/project/assets/characters/player_fem/character_fem.blend.import
deleted file mode 100644
index f3b42a40..00000000
--- a/project/assets/characters/player_fem/character_fem.blend.import
+++ /dev/null
@@ -1,60 +0,0 @@
-[remap]
-
-importer="scene"
-importer_version=1
-type="PackedScene"
-uid="uid://grb3q5nd2uds"
-path="res://.godot/imported/character_fem.blend-e169cb46816e89cf00aa8e7f988a0574.scn"
-
-[deps]
-
-source_file="res://assets/characters/player_fem/character_fem.blend"
-dest_files=["res://.godot/imported/character_fem.blend-e169cb46816e89cf00aa8e7f988a0574.scn"]
-
-[params]
-
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-meshes/light_baking=1
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-meshes/force_disable_compression=false
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-animation/fps=30
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-import_script/path="uid://ba7qlhj5ylm3d"
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-blender/nodes/modifiers=1
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-blender/meshes/uvs=true
-blender/meshes/normals=true
-blender/meshes/export_geometry_nodes_instances=false
-blender/meshes/gpu_instances=false
-blender/meshes/tangents=true
-blender/meshes/skins=2
-blender/meshes/export_bones_deforming_mesh_only=false
-blender/materials/unpack_enabled=true
-blender/materials/export_materials=1
-blender/animation/limit_playback=true
-blender/animation/always_sample=true
-blender/animation/group_tracks=true
-gltf/naming_version=2
diff --git a/project/assets/characters/player_fem/character_fem.blend1 b/project/assets/characters/player_fem/character_fem.blend1
deleted file mode 100644
index 44a1688d..00000000
Binary files a/project/assets/characters/player_fem/character_fem.blend1 and /dev/null differ
diff --git a/project/assets/characters/player_fem/textures/Face.png b/project/assets/characters/player_fem/textures/Face.png
deleted file mode 100644
index 942b4264..00000000
Binary files a/project/assets/characters/player_fem/textures/Face.png and /dev/null differ
diff --git a/project/assets/characters/player_fem/textures/Face.png.import b/project/assets/characters/player_fem/textures/Face.png.import
deleted file mode 100644
index ee9ab627..00000000
--- a/project/assets/characters/player_fem/textures/Face.png.import
+++ /dev/null
@@ -1,41 +0,0 @@
-[remap]
-
-importer="texture"
-type="CompressedTexture2D"
-uid="uid://biqq268lccpng"
-path.s3tc="res://.godot/imported/Face.png-08c0111f3b71fa077c35243a4c740f6e.s3tc.ctex"
-metadata={
-"imported_formats": ["s3tc_bptc"],
-"vram_texture": true
-}
-
-[deps]
-
-source_file="res://assets/characters/player_fem/textures/Face.png"
-dest_files=["res://.godot/imported/Face.png-08c0111f3b71fa077c35243a4c740f6e.s3tc.ctex"]
-
-[params]
-
-compress/mode=2
-compress/high_quality=false
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diff --git a/project/assets/environments/props/rock_b.blend.import b/project/assets/environments/props/rock_b.blend.import
deleted file mode 100644
index 7160e95a..00000000
--- a/project/assets/environments/props/rock_b.blend.import
+++ /dev/null
@@ -1,60 +0,0 @@
-[remap]
-
-importer="scene"
-importer_version=1
-type="PackedScene"
-uid="uid://517yqaw110pf"
-path="res://.godot/imported/rock_b.blend-d76791249d4c14d1c951b842f0208090.scn"
-
-[deps]
-
-source_file="res://assets/environments/props/rock_b.blend"
-dest_files=["res://.godot/imported/rock_b.blend-d76791249d4c14d1c951b842f0208090.scn"]
-
-[params]
-
-nodes/root_type=""
-nodes/root_name=""
-nodes/root_script=null
-nodes/apply_root_scale=true
-nodes/root_scale=1.0
-nodes/import_as_skeleton_bones=false
-nodes/use_name_suffixes=true
-nodes/use_node_type_suffixes=true
-meshes/ensure_tangents=true
-meshes/generate_lods=true
-meshes/create_shadow_meshes=true
-meshes/light_baking=1
-meshes/lightmap_texel_size=0.2
-meshes/force_disable_compression=false
-skins/use_named_skins=true
-animation/import=true
-animation/fps=30
-animation/trimming=false
-animation/remove_immutable_tracks=true
-animation/import_rest_as_RESET=false
-import_script/path="uid://ba7qlhj5ylm3d"
-materials/extract=0
-materials/extract_format=0
-materials/extract_path=""
-_subresources={}
-blender/nodes/visible=0
-blender/nodes/active_collection_only=false
-blender/nodes/punctual_lights=true
-blender/nodes/cameras=true
-blender/nodes/custom_properties=true
-blender/nodes/modifiers=1
-blender/meshes/colors=false
-blender/meshes/uvs=true
-blender/meshes/normals=true
-blender/meshes/export_geometry_nodes_instances=false
-blender/meshes/gpu_instances=false
-blender/meshes/tangents=true
-blender/meshes/skins=2
-blender/meshes/export_bones_deforming_mesh_only=false
-blender/materials/unpack_enabled=true
-blender/materials/export_materials=1
-blender/animation/limit_playback=true
-blender/animation/always_sample=true
-blender/animation/group_tracks=true
-gltf/naming_version=2
diff --git a/project/assets/environments/props/rock_b.blend1 b/project/assets/environments/props/rock_b.blend1
deleted file mode 100644
index 13c4e5f0..00000000
Binary files a/project/assets/environments/props/rock_b.blend1 and /dev/null differ
diff --git a/project/assets/environments/props/rock_b.png b/project/assets/environments/props/rock_b.png
deleted file mode 100644
index 1df0c28d..00000000
Binary files a/project/assets/environments/props/rock_b.png and /dev/null differ
diff --git a/project/assets/environments/props/rock_c.blend b/project/assets/environments/props/rock_c.blend
deleted file mode 100644
index b369c50e..00000000
Binary files a/project/assets/environments/props/rock_c.blend and /dev/null differ
diff --git a/project/assets/environments/props/rock_c.blend.import b/project/assets/environments/props/rock_c.blend.import
deleted file mode 100644
index 899d0256..00000000
--- a/project/assets/environments/props/rock_c.blend.import
+++ /dev/null
@@ -1,60 +0,0 @@
-[remap]
-
-importer="scene"
-importer_version=1
-type="PackedScene"
-uid="uid://8n8fduklxduk"
-path="res://.godot/imported/rock_c.blend-26ab78e8b85061bd62ef5331656df04c.scn"
-
-[deps]
-
-source_file="res://assets/environments/props/rock_c.blend"
-dest_files=["res://.godot/imported/rock_c.blend-26ab78e8b85061bd62ef5331656df04c.scn"]
-
-[params]
-
-nodes/root_type=""
-nodes/root_name=""
-nodes/root_script=null
-nodes/apply_root_scale=true
-nodes/root_scale=1.0
-nodes/import_as_skeleton_bones=false
-nodes/use_name_suffixes=true
-nodes/use_node_type_suffixes=true
-meshes/ensure_tangents=true
-meshes/generate_lods=true
-meshes/create_shadow_meshes=true
-meshes/light_baking=1
-meshes/lightmap_texel_size=0.2
-meshes/force_disable_compression=false
-skins/use_named_skins=true
-animation/import=true
-animation/fps=30
-animation/trimming=false
-animation/remove_immutable_tracks=true
-animation/import_rest_as_RESET=false
-import_script/path="uid://ba7qlhj5ylm3d"
-materials/extract=0
-materials/extract_format=0
-materials/extract_path=""
-_subresources={}
-blender/nodes/visible=0
-blender/nodes/active_collection_only=false
-blender/nodes/punctual_lights=true
-blender/nodes/cameras=true
-blender/nodes/custom_properties=true
-blender/nodes/modifiers=1
-blender/meshes/colors=false
-blender/meshes/uvs=true
-blender/meshes/normals=true
-blender/meshes/export_geometry_nodes_instances=false
-blender/meshes/gpu_instances=false
-blender/meshes/tangents=true
-blender/meshes/skins=2
-blender/meshes/export_bones_deforming_mesh_only=false
-blender/materials/unpack_enabled=true
-blender/materials/export_materials=1
-blender/animation/limit_playback=true
-blender/animation/always_sample=true
-blender/animation/group_tracks=true
-gltf/naming_version=2
diff --git a/project/assets/environments/props/rock_c.blend1 b/project/assets/environments/props/rock_c.blend1
deleted file mode 100644
index 53c1ef52..00000000
Binary files a/project/assets/environments/props/rock_c.blend1 and /dev/null differ
diff --git a/project/assets/environments/props/rock_c.png b/project/assets/environments/props/rock_c.png
deleted file mode 100644
index 16ec8ed9..00000000
Binary files a/project/assets/environments/props/rock_c.png and /dev/null differ
diff --git a/project/assets/environments/props/tree.blend b/project/assets/environments/props/tree.blend
deleted file mode 100644
index 7c45b961..00000000
Binary files a/project/assets/environments/props/tree.blend and /dev/null differ
diff --git a/project/assets/environments/props/tree.blend.import b/project/assets/environments/props/tree.blend.import
deleted file mode 100644
index 373da191..00000000
--- a/project/assets/environments/props/tree.blend.import
+++ /dev/null
@@ -1,60 +0,0 @@
-[remap]
-
-importer="scene"
-importer_version=1
-type="PackedScene"
-uid="uid://bnm0go8negvo7"
-path="res://.godot/imported/tree.blend-20cb45b772c5003289278d8ec4060a00.scn"
-
-[deps]
-
-source_file="res://assets/environments/props/tree.blend"
-dest_files=["res://.godot/imported/tree.blend-20cb45b772c5003289278d8ec4060a00.scn"]
-
-[params]
-
-nodes/root_type=""
-nodes/root_name=""
-nodes/root_script=null
-nodes/apply_root_scale=true
-nodes/root_scale=1.0
-nodes/import_as_skeleton_bones=false
-nodes/use_name_suffixes=true
-nodes/use_node_type_suffixes=true
-meshes/ensure_tangents=true
-meshes/generate_lods=true
-meshes/create_shadow_meshes=true
-meshes/light_baking=1
-meshes/lightmap_texel_size=0.2
-meshes/force_disable_compression=false
-skins/use_named_skins=true
-animation/import=true
-animation/fps=30
-animation/trimming=false
-animation/remove_immutable_tracks=true
-animation/import_rest_as_RESET=false
-import_script/path="uid://ba7qlhj5ylm3d"
-materials/extract=0
-materials/extract_format=0
-materials/extract_path=""
-_subresources={}
-blender/nodes/visible=0
-blender/nodes/active_collection_only=false
-blender/nodes/punctual_lights=true
-blender/nodes/cameras=true
-blender/nodes/custom_properties=true
-blender/nodes/modifiers=1
-blender/meshes/colors=false
-blender/meshes/uvs=true
-blender/meshes/normals=true
-blender/meshes/export_geometry_nodes_instances=false
-blender/meshes/gpu_instances=false
-blender/meshes/tangents=true
-blender/meshes/skins=2
-blender/meshes/export_bones_deforming_mesh_only=false
-blender/materials/unpack_enabled=true
-blender/materials/export_materials=1
-blender/animation/limit_playback=true
-blender/animation/always_sample=true
-blender/animation/group_tracks=true
-gltf/naming_version=2
diff --git a/project/assets/environments/props/tree.blend1 b/project/assets/environments/props/tree.blend1
deleted file mode 100644
index 1c795ec8..00000000
Binary files a/project/assets/environments/props/tree.blend1 and /dev/null differ
diff --git a/project/assets/environments/props/tree.png b/project/assets/environments/props/tree.png
deleted file mode 100644
index 3345b586..00000000
Binary files a/project/assets/environments/props/tree.png and /dev/null differ
diff --git a/project/assets/environments/props/tree.png.import b/project/assets/environments/props/tree.png.import
deleted file mode 100644
index 7f195343..00000000
--- a/project/assets/environments/props/tree.png.import
+++ /dev/null
@@ -1,41 +0,0 @@
-[remap]
-
-importer="texture"
-type="CompressedTexture2D"
-uid="uid://cvfsvh8tdpflf"
-path.bptc="res://.godot/imported/tree.png-b3baca9a70a35e7b7075603680fb265f.bptc.ctex"
-metadata={
-"imported_formats": ["s3tc_bptc"],
-"vram_texture": true
-}
-
-[deps]
-
-source_file="res://assets/environments/props/tree.png"
-dest_files=["res://.godot/imported/tree.png-b3baca9a70a35e7b7075603680fb265f.bptc.ctex"]
-
-[params]
-
-compress/mode=2
-compress/high_quality=true
-compress/lossy_quality=0.7
-compress/uastc_level=0
-compress/rdo_quality_loss=0.0
-compress/hdr_compression=1
-compress/normal_map=0
-compress/channel_pack=0
-mipmaps/generate=true
-mipmaps/limit=-1
-roughness/mode=0
-roughness/src_normal=""
-process/channel_remap/red=0
-process/channel_remap/green=1
-process/channel_remap/blue=2
-process/channel_remap/alpha=3
-process/fix_alpha_border=true
-process/premult_alpha=false
-process/normal_map_invert_y=false
-process/hdr_as_srgb=false
-process/hdr_clamp_exposure=false
-process/size_limit=0
-detect_3d/compress_to=0
diff --git a/project/assets/style/base_outline_material.tres b/project/assets/style/base_outline_material.tres
deleted file mode 100644
index 723181a0..00000000
--- a/project/assets/style/base_outline_material.tres
+++ /dev/null
@@ -1,16 +0,0 @@
-[gd_resource type="StandardMaterial3D" format=3 uid="uid://cd4vnmrmj8cj7"]
-
-[resource]
-transparency = 2
-alpha_scissor_threshold = 0.5
-alpha_antialiasing_mode = 0
-cull_mode = 1
-shading_mode = 0
-diffuse_mode = 3
-specular_mode = 2
-vertex_color_use_as_albedo = true
-albedo_color = Color(0.121152334, 0.121152334, 0.121152334, 1)
-grow = true
-grow_amount = 0.02
-proximity_fade_distance = 0.1
-stencil_outline_thickness = 0.029
diff --git a/project/assets/style/detail_outline_material.tres b/project/assets/style/detail_outline_material.tres
deleted file mode 100644
index 189cd35a..00000000
--- a/project/assets/style/detail_outline_material.tres
+++ /dev/null
@@ -1,17 +0,0 @@
-[gd_resource type="StandardMaterial3D" format=3 uid="uid://02s3lq67141v"]
-
-[resource]
-transparency = 2
-alpha_scissor_threshold = 0.94
-alpha_antialiasing_mode = 0
-cull_mode = 1
-shading_mode = 0
-diffuse_mode = 3
-specular_mode = 2
-vertex_color_use_as_albedo = true
-albedo_color = Color(0.121152334, 0.121152334, 0.121152334, 1)
-grow = true
-grow_amount = 0.02
-proximity_fade_enabled = true
-proximity_fade_distance = 0.3
-stencil_outline_thickness = 0.029
diff --git a/project/assets/style/model_importer.gd b/project/assets/style/model_importer.gd
deleted file mode 100644
index f00c0533..00000000
--- a/project/assets/style/model_importer.gd
+++ /dev/null
@@ -1,36 +0,0 @@
-@tool
-extends EditorScenePostImport
-
-var regular_outline_material : StandardMaterial3D
-var detail_outline_material : StandardMaterial3D
-var thin_outline_material : StandardMaterial3D
-
-func _post_import(root : Node):
- regular_outline_material = ResourceLoader.load("res://assets/style/base_outline_material.tres") as StandardMaterial3D
- detail_outline_material = ResourceLoader.load("res://assets/style/detail_outline_material.tres") as StandardMaterial3D
- thin_outline_material = ResourceLoader.load("res://assets/style/thin_outline_material.tres") as StandardMaterial3D
- apply_outline_recursive(root)
- return root
-
-func get_flag(node : Node, flag : String) -> bool:
- if node.name.contains(flag):
- node.name = node.name.erase(node.name.find(flag), flag.length())
- return true
- else:
- return false
-
-func apply_outline_recursive(node : Node):
- if node != null:
- var outline : bool = not get_flag(node, "-nooutline")
- if outline and node is MeshInstance3D:
- var detail : bool = get_flag(node, "-detailoutline")
- var thin : bool = get_flag(node, "-thinoutline")
- var mesh : MeshInstance3D = (node as MeshInstance3D)
- if detail and detail_outline_material:
- mesh.material_overlay = detail_outline_material
- elif thin and thin_outline_material:
- mesh.material_overlay = thin_outline_material
- elif regular_outline_material:
- mesh.material_overlay = regular_outline_material
- for child in node.get_children():
- apply_outline_recursive(child)
diff --git a/project/assets/style/model_importer.gd.uid b/project/assets/style/model_importer.gd.uid
deleted file mode 100644
index f6d2d38b..00000000
--- a/project/assets/style/model_importer.gd.uid
+++ /dev/null
@@ -1 +0,0 @@
-uid://ba7qlhj5ylm3d
diff --git a/project/assets/style/thin_outline_material.tres b/project/assets/style/thin_outline_material.tres
deleted file mode 100644
index c9b353e8..00000000
--- a/project/assets/style/thin_outline_material.tres
+++ /dev/null
@@ -1,22 +0,0 @@
-[gd_resource type="StandardMaterial3D" format=3 uid="uid://vo4kk73alewq"]
-
-[ext_resource type="Material" uid="uid://02s3lq67141v" path="res://assets/style/detail_outline_material.tres" id="1_jjhui"]
-
-[resource]
-next_pass = ExtResource("1_jjhui")
-transparency = 2
-alpha_scissor_threshold = 0.9
-alpha_antialiasing_mode = 0
-cull_mode = 1
-shading_mode = 0
-diffuse_mode = 3
-specular_mode = 2
-vertex_color_use_as_albedo = true
-albedo_color = Color(0.121152334, 0.121152334, 0.121152334, 1)
-grow = true
-grow_amount = 0.007
-proximity_fade_distance = 0.1
-distance_fade_mode = 1
-distance_fade_min_distance = 10.0
-distance_fade_max_distance = 9.0
-stencil_outline_thickness = 0.029
diff --git a/project/assets/vehicles/bike.blend b/project/assets/vehicles/bike.blend
deleted file mode 100644
index ef724d37..00000000
Binary files a/project/assets/vehicles/bike.blend and /dev/null differ
diff --git a/project/assets/vehicles/bike.blend.import b/project/assets/vehicles/bike.blend.import
deleted file mode 100644
index fe627e68..00000000
--- a/project/assets/vehicles/bike.blend.import
+++ /dev/null
@@ -1,60 +0,0 @@
-[remap]
-
-importer="scene"
-importer_version=1
-type="PackedScene"
-uid="uid://dkq8b07op54lx"
-path="res://.godot/imported/bike.blend-8d249f74417ff10660977200f19cdfc5.scn"
-
-[deps]
-
-source_file="res://assets/vehicles/bike.blend"
-dest_files=["res://.godot/imported/bike.blend-8d249f74417ff10660977200f19cdfc5.scn"]
-
-[params]
-
-nodes/root_type=""
-nodes/root_name=""
-nodes/root_script=null
-nodes/apply_root_scale=true
-nodes/root_scale=1.0
-nodes/import_as_skeleton_bones=false
-nodes/use_name_suffixes=true
-nodes/use_node_type_suffixes=true
-meshes/ensure_tangents=true
-meshes/generate_lods=true
-meshes/create_shadow_meshes=true
-meshes/light_baking=1
-meshes/lightmap_texel_size=0.2
-meshes/force_disable_compression=false
-skins/use_named_skins=true
-animation/import=true
-animation/fps=30
-animation/trimming=false
-animation/remove_immutable_tracks=true
-animation/import_rest_as_RESET=false
-import_script/path="uid://ba7qlhj5ylm3d"
-materials/extract=0
-materials/extract_format=0
-materials/extract_path=""
-_subresources={}
-blender/nodes/visible=0
-blender/nodes/active_collection_only=false
-blender/nodes/punctual_lights=true
-blender/nodes/cameras=true
-blender/nodes/custom_properties=true
-blender/nodes/modifiers=1
-blender/meshes/colors=false
-blender/meshes/uvs=true
-blender/meshes/normals=true
-blender/meshes/export_geometry_nodes_instances=false
-blender/meshes/gpu_instances=false
-blender/meshes/tangents=true
-blender/meshes/skins=2
-blender/meshes/export_bones_deforming_mesh_only=false
-blender/materials/unpack_enabled=true
-blender/materials/export_materials=1
-blender/animation/limit_playback=true
-blender/animation/always_sample=true
-blender/animation/group_tracks=true
-gltf/naming_version=2
diff --git a/project/assets/vehicles/bike.blend1 b/project/assets/vehicles/bike.blend1
deleted file mode 100644
index 7c3cc2b0..00000000
Binary files a/project/assets/vehicles/bike.blend1 and /dev/null differ
diff --git a/project/assets/vehicles/sidecar.png b/project/assets/vehicles/sidecar.png
deleted file mode 100644
index a6bfd9cb..00000000
Binary files a/project/assets/vehicles/sidecar.png and /dev/null differ
diff --git a/project/data/character_data/fallback_character_data.tres b/project/data/character_data/fallback_character_data.tres
deleted file mode 100644
index 8c0d83cb..00000000
--- a/project/data/character_data/fallback_character_data.tres
+++ /dev/null
@@ -1,4 +0,0 @@
-[gd_resource type="CharacterData" format=3 uid="uid://d28pn4xekwh6p"]
-
-[resource]
-speed = 2.0
diff --git a/project/data/default_player_character.tres b/project/data/default_player_character.tres
deleted file mode 100644
index 3fb998bd..00000000
--- a/project/data/default_player_character.tres
+++ /dev/null
@@ -1,4 +0,0 @@
-[gd_resource type="CharacterData" format=3 uid="uid://bmudhddb0vedg"]
-
-[resource]
-speed = 2.0
diff --git a/project/icon.svg.import b/project/icon.svg.import
index f082c774..869157e0 100644
--- a/project/icon.svg.import
+++ b/project/icon.svg.import
@@ -18,8 +18,6 @@ dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.cte
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
-compress/uastc_level=0
-compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@@ -27,10 +25,6 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
-process/channel_remap/red=0
-process/channel_remap/green=1
-process/channel_remap/blue=2
-process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
diff --git a/project/level_props/tent.tscn b/project/level_props/tent.tscn
new file mode 100644
index 00000000..065f9c5c
--- /dev/null
+++ b/project/level_props/tent.tscn
@@ -0,0 +1,13 @@
+[gd_scene load_steps=3 format=3 uid="uid://dkgep77ogr1tv"]
+
+[ext_resource type="Material" uid="uid://cupy5mpdsngcl" path="res://materials/grids/tent.tres" id="1_yfc7x"]
+
+[sub_resource type="BoxMesh" id="BoxMesh_dudpm"]
+size = Vector3(3, 1.3, 2)
+
+[node name="Tent" type="Node3D"]
+
+[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.658981, 0)
+material_override = ExtResource("1_yfc7x")
+mesh = SubResource("BoxMesh_dudpm")
diff --git a/project/locales/city.tscn b/project/locales/city.tscn
new file mode 100644
index 00000000..c31fb667
--- /dev/null
+++ b/project/locales/city.tscn
@@ -0,0 +1,39 @@
+[gd_scene load_steps=6 format=3 uid="uid://bqaoxvqgrbi3v"]
+
+[ext_resource type="Material" uid="uid://cbuk8uxxuj7j5" path="res://materials/grids/grass.tres" id="1_etye1"]
+[ext_resource type="PackedScene" uid="uid://cykd1a23ria6k" path="res://objects/characters/player_actor.tscn" id="3_vuk2b"]
+
+[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_sb1vi"]
+sky_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
+ground_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
+
+[sub_resource type="Sky" id="Sky_vuk2b"]
+sky_material = SubResource("ProceduralSkyMaterial_sb1vi")
+
+[sub_resource type="Environment" id="Environment_wwygw"]
+background_mode = 2
+sky = SubResource("Sky_vuk2b")
+tonemap_mode = 2
+glow_enabled = true
+
+[node name="City" type="Node"]
+
+[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
+environment = SubResource("Environment_wwygw")
+
+[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
+transform = Transform3D(-0.866023, -0.433016, 0.250001, 0, 0.499998, 0.866027, -0.500003, 0.749999, -0.43301, 0, 0, 0)
+shadow_enabled = true
+
+[node name="CampEntrance" type="Node3D" parent="."]
+unique_name_in_owner = true
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 16.2797, -0.00393486, -42.0831)
+
+[node name="PlayerActor" parent="." instance=ExtResource("3_vuk2b")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0171704, -0.00572681, 0.28793)
+
+[node name="CSGBox3D" type="CSGBox3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.505729, 0)
+use_collision = true
+size = Vector3(100, 1, 100)
+material = ExtResource("1_etye1")
diff --git a/project/materials/grids/bricks.tres b/project/materials/grids/bricks.tres
new file mode 100644
index 00000000..1911e356
--- /dev/null
+++ b/project/materials/grids/bricks.tres
@@ -0,0 +1,7 @@
+[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://ke4yek3xtin5"]
+
+[ext_resource type="Texture2D" uid="uid://cd4cchmulwnc5" path="res://textures/grids/bricks.png" id="1_ustix"]
+
+[resource]
+albedo_texture = ExtResource("1_ustix")
+uv1_triplanar = true
diff --git a/project/materials/grids/grass.tres b/project/materials/grids/grass.tres
new file mode 100644
index 00000000..ebb67f75
--- /dev/null
+++ b/project/materials/grids/grass.tres
@@ -0,0 +1,7 @@
+[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://cbuk8uxxuj7j5"]
+
+[ext_resource type="Texture2D" uid="uid://f8djywm2jlah" path="res://textures/grids/grass.png" id="1_lqti4"]
+
+[resource]
+albedo_texture = ExtResource("1_lqti4")
+uv1_triplanar = true
diff --git a/project/materials/grids/mud.tres b/project/materials/grids/mud.tres
new file mode 100644
index 00000000..6b69d38e
--- /dev/null
+++ b/project/materials/grids/mud.tres
@@ -0,0 +1,7 @@
+[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://blcccgo88gl7c"]
+
+[ext_resource type="Texture2D" uid="uid://br64q04tpxmli" path="res://textures/grids/mud.png" id="1_kexk5"]
+
+[resource]
+albedo_texture = ExtResource("1_kexk5")
+uv1_triplanar = true
diff --git a/project/materials/grids/tent.tres b/project/materials/grids/tent.tres
new file mode 100644
index 00000000..6f791f11
--- /dev/null
+++ b/project/materials/grids/tent.tres
@@ -0,0 +1,7 @@
+[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://cupy5mpdsngcl"]
+
+[ext_resource type="Texture2D" uid="uid://bh68a5vqm5h7l" path="res://textures/grids/tent.png" id="1_ifivq"]
+
+[resource]
+albedo_texture = ExtResource("1_ifivq")
+uv1_triplanar = true
diff --git a/project/objects/characters/player_actor.tscn b/project/objects/characters/player_actor.tscn
new file mode 100644
index 00000000..c499369d
--- /dev/null
+++ b/project/objects/characters/player_actor.tscn
@@ -0,0 +1,21 @@
+[gd_scene load_steps=3 format=3 uid="uid://cykd1a23ria6k"]
+
+[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_7py3r"]
+
+[sub_resource type="CylinderMesh" id="CylinderMesh_66ixd"]
+
+[node name="PlayerActor" type="PlayerActor"]
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
+shape = SubResource("CapsuleShape3D_7py3r")
+
+[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
+mesh = SubResource("CylinderMesh_66ixd")
+
+[node name="PlayerInput" type="PlayerInput" parent="."]
+unique_name_in_owner = true
+
+[node name="Camera3D" type="ThirdPersonCamera" parent="."]
+transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 4.76837e-07, 1.8675, -2.90407)
diff --git a/project/objects/party_member.tscn b/project/objects/party_member.tscn
deleted file mode 100644
index 815bf819..00000000
--- a/project/objects/party_member.tscn
+++ /dev/null
@@ -1,24 +0,0 @@
-[gd_scene format=3 uid="uid://dfbdn64i7vfuc"]
-
-[ext_resource type="CharacterData" uid="uid://d28pn4xekwh6p" path="res://data/character_data/fallback_character_data.tres" id="1_0torn"]
-
-[sub_resource type="CylinderMesh" id="CylinderMesh_0torn"]
-
-[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_4iifp"]
-
-[node name="PartyMember" type="Character" unique_id=2124931928]
-data = ExtResource("1_0torn")
-
-[node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=2087924260]
-mesh = SubResource("CylinderMesh_0torn")
-skeleton = NodePath("../CollisionShape3D")
-
-[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=705075802]
-shape = SubResource("CapsuleShape3D_4iifp")
-
-[node name="PartyMemberFollow" type="PartyMemberFollow" parent="." unique_id=1261360781]
-start_active = true
-
-[node name="NavigationAgent3D" type="NavigationAgent3D" parent="." unique_id=1509674092]
-unique_name_in_owner = true
-avoidance_enabled = true
diff --git a/project/objects/player_character.tscn b/project/objects/player_character.tscn
deleted file mode 100644
index d94c6468..00000000
--- a/project/objects/player_character.tscn
+++ /dev/null
@@ -1,42 +0,0 @@
-[gd_scene format=3 uid="uid://dcqd0wo5y5a1g"]
-
-[ext_resource type="CharacterData" uid="uid://bmudhddb0vedg" path="res://data/default_player_character.tres" id="1_jy05a"]
-
-[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_vcg8s"]
-
-[sub_resource type="CylinderMesh" id="CylinderMesh_5kd2n"]
-
-[node name="PlayerCharacter" type="PlayerCharacter" unique_id=159035892]
-data = ExtResource("1_jy05a")
-
-[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=511026275]
-shape = SubResource("CapsuleShape3D_vcg8s")
-
-[node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=957221075]
-mesh = SubResource("CylinderMesh_5kd2n")
-
-[node name="Camera3D" type="Camera3D" parent="." unique_id=932811285]
-transform = Transform3D(-1, 5.660465e-08, -6.662324e-08, 0, 0.762081, 0.64748174, 8.742278e-08, 0.64748174, -0.762081, 9.536743e-07, 5.8584056, -4.4809494)
-current = true
-far = 1000.0
-
-[node name="PlayerInputState" type="PlayerInputState" parent="." unique_id=1290843255]
-start_active = true
-
-[node name="PlayerMovementState" type="PlayerMovementState" parent="." unique_id=71639209]
-
-[node name="NavMarker" type="NavMarker" parent="." unique_id=2076207950]
-transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, 2.0248106, 0, -1.4610382)
-gizmo_extents = 3.0
-
-[node name="NavMarker2" type="NavMarker" parent="." unique_id=786944405]
-transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, -0.54701775, 9.536743e-07, -2.7108493)
-gizmo_extents = 3.0
-
-[node name="NavMarker4" type="NavMarker" parent="." unique_id=1781147686]
-transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, 0.8027056, 9.536743e-07, -2.7077246)
-gizmo_extents = 3.0
-
-[node name="NavMarker3" type="NavMarker" parent="." unique_id=430426412]
-transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, -2.0046833, 9.536743e-07, -1.4623514)
-gizmo_extents = 3.0
diff --git a/project/objects/player_vehicle.tscn b/project/objects/player_vehicle.tscn
deleted file mode 100644
index c9282027..00000000
--- a/project/objects/player_vehicle.tscn
+++ /dev/null
@@ -1,78 +0,0 @@
-[gd_scene format=3 uid="uid://bedet0our63p0"]
-
-[ext_resource type="PackedScene" uid="uid://dkq8b07op54lx" path="res://assets/vehicles/bike.blend" id="1_qt1cm"]
-[ext_resource type="PackedScene" uid="uid://grb3q5nd2uds" path="res://assets/characters/player_fem/character_fem.blend" id="2_buo3h"]
-
-[sub_resource type="BoxShape3D" id="BoxShape3D_7eqww"]
-size = Vector3(0.36328125, 0.5884735, 0.9517517)
-
-[sub_resource type="BoxShape3D" id="BoxShape3D_we6jx"]
-size = Vector3(0.21679688, 0.29020843, 0.87223816)
-
-[sub_resource type="BoxShape3D" id="BoxShape3D_kok0e"]
-size = Vector3(0.8516388, 0.81409013, 1.4329796)
-
-[sub_resource type="BoxShape3D" id="BoxShape3D_khxbi"]
-size = Vector3(0.7451172, 0.59351885, 0.5995445)
-
-[node name="PlayerVehicle" type="VehicleBody3D" unique_id=2037675333]
-mass = 400.0
-
-[node name="bike" parent="." unique_id=1819523012 instance=ExtResource("1_qt1cm")]
-transform = Transform3D(1.0000004, 0, 0, 0, 1.0000001, 0, 0, 0, 0.9999994, -0.48627073, 0, 0)
-
-[node name="character_fem" parent="bike" unique_id=111626287 instance=ExtResource("2_buo3h")]
-
-[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=1803684826]
-transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.48627073, 0.7048377, 0.074576735)
-shape = SubResource("BoxShape3D_7eqww")
-
-[node name="CollisionShape3D3" type="CollisionShape3D" parent="." unique_id=781828471]
-transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.48627073, 0.8603005, 0.938115)
-shape = SubResource("BoxShape3D_we6jx")
-
-[node name="CollisionShape3D2" type="CollisionShape3D" parent="." unique_id=1277628977]
-transform = Transform3D(1, 0, 0, 0, 0.9983196, 0.057947356, 0, -0.057947356, 0.9983196, 0.2234863, 0.62375516, 0.6136677)
-shape = SubResource("BoxShape3D_kok0e")
-
-[node name="CollisionShape3D4" type="CollisionShape3D" parent="." unique_id=2030366048]
-transform = Transform3D(1, 0, 0, 0, 0.72955376, -0.6839234, 0, 0.6839234, 0.72955376, 0.2234863, 0.5898677, -0.092960924)
-shape = SubResource("BoxShape3D_khxbi")
-
-[node name="SidecarWheel" type="VehicleWheel3D" parent="." unique_id=1869360183]
-transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, 0.7563137, 0.37474027, 0.7443161)
-wheel_roll_influence = 0.3
-wheel_radius = 0.389
-wheel_rest_length = 0.05
-wheel_friction_slip = 1.0
-suspension_travel = 0.1
-suspension_stiffness = 500.0
-suspension_max_force = 10500.0
-damping_compression = 10.0
-damping_relaxation = 11.0
-
-[node name="BackWheel" type="VehicleWheel3D" parent="." unique_id=128773497]
-transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, -0.4791991, 0.37716705, 0.9504494)
-use_as_traction = true
-wheel_roll_influence = 0.3
-wheel_radius = 0.389
-wheel_rest_length = 0.05
-wheel_friction_slip = 1.0
-suspension_travel = 0.1
-suspension_stiffness = 500.0
-suspension_max_force = 10500.0
-damping_compression = 10.0
-damping_relaxation = 11.0
-
-[node name="FrontWheel" type="VehicleWheel3D" parent="." unique_id=1222187628]
-transform = Transform3D(-1, 6.4255117e-09, 8.7186315e-08, 4.371139e-08, 0.90043265, 0.43499538, -7.5710346e-08, 0.43499538, -0.90043265, -0.479199, 0.3713468, -0.73007745)
-use_as_steering = true
-wheel_roll_influence = 0.3
-wheel_radius = 0.389
-wheel_rest_length = 0.05
-wheel_friction_slip = 1.0
-suspension_travel = 0.1
-suspension_stiffness = 500.0
-suspension_max_force = 10500.0
-damping_compression = 10.0
-damping_relaxation = 11.0
diff --git a/project/project.godot b/project/project.godot
index 477ade1f..0ee1b8b4 100644
--- a/project/project.godot
+++ b/project/project.godot
@@ -8,53 +8,60 @@
config_version=5
-[animation]
-
-compatibility/default_parent_skeleton_in_mesh_instance_3d=true
-
[application]
config/name="authority"
-run/main_scene="uid://1qvpc2ej32pd"
-config/features=PackedStringArray("4.6", "Forward Plus")
+run/main_scene="uid://bqaoxvqgrbi3v"
+config/features=PackedStringArray("4.4", "Forward Plus")
config/icon="res://icon.svg"
[display]
-window/size/viewport_width=1920
-window/size/viewport_height=1080
+window/vsync/vsync_mode=2
[input]
move_left={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
+, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null)
]
}
move_right={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
+, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":1.0,"script":null)
]
}
move_forward={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
+, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":-1.0,"script":null)
]
}
-move_backward={
+move_back={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
+, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null)
+]
+}
+look_left={
+"deadzone": 0.2,
+"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":2,"axis_value":-1.0,"script":null)
+]
+}
+look_right={
+"deadzone": 0.2,
+"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":2,"axis_value":1.0,"script":null)
+]
+}
+look_up={
+"deadzone": 0.2,
+"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":-1.0,"script":null)
+]
+}
+look_down={
+"deadzone": 0.2,
+"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":1.0,"script":null)
]
}
-
-[physics]
-
-3d/physics_engine="Jolt Physics"
-
-[rendering]
-
-lights_and_shadows/directional_shadow/soft_shadow_filter_quality=3
-lights_and_shadows/positional_shadow/soft_shadow_filter_quality=3
-shading/overrides/force_vertex_shading=true
-anti_aliasing/quality/msaa_3d=1
-anti_aliasing/quality/use_debanding=true
diff --git a/project/scenes/style_test_blockout.scn b/project/scenes/style_test_blockout.scn
deleted file mode 100644
index af2e6443..00000000
Binary files a/project/scenes/style_test_blockout.scn and /dev/null differ
diff --git a/project/scenes/test_world.tscn b/project/scenes/test_world.tscn
deleted file mode 100644
index 663f3d0d..00000000
--- a/project/scenes/test_world.tscn
+++ /dev/null
@@ -1,50 +0,0 @@
-[gd_scene format=3 uid="uid://cv0ub3llm3jew"]
-
-[ext_resource type="PackedScene" uid="uid://dcqd0wo5y5a1g" path="res://objects/player_character.tscn" id="1_kyfjp"]
-[ext_resource type="PackedScene" uid="uid://dfbdn64i7vfuc" path="res://objects/party_member.tscn" id="2_amxg5"]
-
-[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_kyfjp"]
-sky_horizon_color = Color(0.66224277, 0.6717428, 0.6867428, 1)
-ground_horizon_color = Color(0.66224277, 0.6717428, 0.6867428, 1)
-
-[sub_resource type="Sky" id="Sky_amxg5"]
-sky_material = SubResource("ProceduralSkyMaterial_kyfjp")
-
-[sub_resource type="Environment" id="Environment_3263u"]
-background_mode = 2
-sky = SubResource("Sky_amxg5")
-tonemap_mode = 2
-glow_enabled = true
-
-[sub_resource type="NavigationMesh" id="NavigationMesh_amxg5"]
-vertices = PackedVector3Array(-8.5, 0.5, -9, -6.5, 0.5, -9, -6.5, 0.5, -49.5, -49.5, 0.5, -7.5, -8.75, 0.5, -7.25, -49.5, 0.5, -49.5, -4.25, 0.5, -9, -4.25, 0.5, -49.5, -2, 0.5, -8.75, 49.5, 0.5, -6.5, 49.5, 0.5, -49.5, -2, 0.5, -6.5, -7.75, 2.5, -8, -7.75, 2.5, -5.25, -3, 2.5, -5.25, -3, 2.5, -8, -49.5, 0.5, -5.75, -8.75, 0.5, -6, -2, 0.5, -4.5, -3.75, 0.5, -4.25, -3.5, 0.5, 49.5, 49.5, 0.5, 49.5, -8.75, 0.5, -4.5, -7, 0.5, -4.25, -49.5, 0.5, 49.5, -7.25, 0.5, 49.5)
-polygons = [PackedInt32Array(2, 1, 0), PackedInt32Array(4, 3, 0), PackedInt32Array(0, 3, 5), PackedInt32Array(0, 5, 2), PackedInt32Array(2, 7, 1), PackedInt32Array(1, 7, 6), PackedInt32Array(6, 7, 8), PackedInt32Array(8, 7, 10), PackedInt32Array(8, 10, 9), PackedInt32Array(9, 11, 8), PackedInt32Array(15, 14, 12), PackedInt32Array(12, 14, 13), PackedInt32Array(17, 16, 4), PackedInt32Array(4, 16, 3), PackedInt32Array(18, 11, 9), PackedInt32Array(18, 9, 19), PackedInt32Array(19, 9, 20), PackedInt32Array(20, 9, 21), PackedInt32Array(16, 17, 22), PackedInt32Array(22, 23, 16), PackedInt32Array(16, 23, 25), PackedInt32Array(16, 25, 24), PackedInt32Array(23, 19, 25), PackedInt32Array(25, 19, 20)]
-
-[node name="TestWorld" type="Node3D" unique_id=262419127]
-
-[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=1185961481]
-environment = SubResource("Environment_3263u")
-
-[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=1382994887]
-transform = Transform3D(-0.8660254, -0.43301278, 0.25, 0, 0.49999997, 0.86602545, -0.50000006, 0.75, -0.43301266, 0, 0, 0)
-shadow_enabled = true
-
-[node name="PlayerCharacter" parent="." unique_id=1435471129 instance=ExtResource("1_kyfjp")]
-transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
-
-[node name="PartyMember" parent="." unique_id=2124931928 instance=ExtResource("2_amxg5")]
-transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 1, 5)
-
-[node name="NavigationRegion3D" type="NavigationRegion3D" parent="." unique_id=357996274]
-navigation_mesh = SubResource("NavigationMesh_amxg5")
-
-[node name="CSGCombiner3D" type="CSGCombiner3D" parent="NavigationRegion3D" unique_id=885387983]
-use_collision = true
-
-[node name="CSGBox3D" type="CSGBox3D" parent="NavigationRegion3D/CSGCombiner3D" unique_id=1853081325]
-transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0)
-size = Vector3(100, 1, 100)
-
-[node name="CSGBox3D2" type="CSGBox3D" parent="NavigationRegion3D/CSGCombiner3D" unique_id=40055740]
-transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.293318, 1.1054688, -6.6544046)
-size = Vector3(5.5302734, 2.2109375, 3.6298828)
diff --git a/project/textures/grids/bricks.png b/project/textures/grids/bricks.png
new file mode 100644
index 00000000..788d510e
Binary files /dev/null and b/project/textures/grids/bricks.png differ
diff --git a/project/assets/vehicles/sidecar.png.import b/project/textures/grids/bricks.png.import
similarity index 57%
rename from project/assets/vehicles/sidecar.png.import
rename to project/textures/grids/bricks.png.import
index e50d6c10..84da4842 100644
--- a/project/assets/vehicles/sidecar.png.import
+++ b/project/textures/grids/bricks.png.import
@@ -2,8 +2,8 @@
importer="texture"
type="CompressedTexture2D"
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index ff773ee7..10e02de2 100644
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index 59595df6..7a14f648 100644
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new file mode 100644
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diff --git a/project/assets/environments/props/rock_b.png.import b/project/textures/grids/tent.png.import
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rename to project/textures/grids/tent.png.import
index 92fd56bf..1381a79f 100644
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