feat: new Behaviour nodes module
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4 changed files with 30 additions and 0 deletions
3
modules/behaviour_nodes/SCsub
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3
modules/behaviour_nodes/SCsub
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Import('env')
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env.add_source_files(env.modules_sources, "*.cpp")
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5
modules/behaviour_nodes/config.py
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modules/behaviour_nodes/config.py
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def can_build(env, platform):
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return True;
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def configure(env):
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pass;
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13
modules/behaviour_nodes/register_types.cpp
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modules/behaviour_nodes/register_types.cpp
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#include "behaviour_nodes/register_types.h"
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void initialize_behaviour_nodes_module(ModuleInitializationLevel p_level) {
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if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
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return;
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}
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}
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void uninitialize_behaviour_nodes_module(ModuleInitializationLevel p_level) {
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if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
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return;
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}
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}
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modules/behaviour_nodes/register_types.h
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modules/behaviour_nodes/register_types.h
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#ifndef BEHAVIOUR_NODES_REGISTER_TYPES_H
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#define BEHAVIOUR_NODES_REGISTER_TYPES_H
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#include "modules/register_module_types.h"
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void initialize_behaviour_nodes_module(ModuleInitializationLevel p_level);
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void uninitialize_behaviour_nodes_module(ModuleInitializationLevel p_level);
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#endif // !BEHAVIOUR_NODES_REGISTER_TYPES_H
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