feat: simplified distance modifier blend logic
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1 changed files with 2 additions and 6 deletions
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@ -63,12 +63,8 @@ float TerrainModifierDistance::evaluate_at(Vector2 world_coordinate, float befor
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float const weight_offset{
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std::clamp(distance, this->distance_weight_curve->get_min_domain(), this->distance_weight_curve->get_max_domain())
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};
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float weight{ this->distance_weight_curve->sample_baked(weight_offset) };
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if (weight <= 0.f) {
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return before;
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} else {
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return Math::lerp(before, blend(before, this->distance_height_curve->sample_baked(height_offset) + get_global_position().y), weight);
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}
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float const weight{ this->distance_weight_curve->sample_baked(weight_offset) };
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return weight <= 0.f ? before : Math::lerp(before, blend(before, this->distance_height_curve->sample_baked(height_offset) + get_global_position().y), weight);
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}
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PackedStringArray TerrainModifierDistance::get_configuration_warnings() const {
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