chore: adjusting terrain logic

This commit is contained in:
Sara Gerretsen 2026-02-22 23:39:46 +01:00
parent a10e6d8ad4
commit ed1d045ab1
4 changed files with 41 additions and 32 deletions

View file

@ -13,13 +13,13 @@ background_mode = 2
sky = SubResource("Sky_w3uoq")
[sub_resource type="Curve" id="Curve_kbmr5"]
_limits = [0.0, 1.0, 0.0, 10.0]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(5.1981277, 1), 0.0, 0.0, 0, 0, Vector2(10, 0), 0.0, 0.0, 0, 0]
_limits = [0.0, 1.0, 0.0, 50.0]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(34.188484, 1), 0.0, 0.0, 0, 0, Vector2(50, 1), -0.002701958, 0.0, 0, 0]
point_count = 3
[sub_resource type="Curve" id="Curve_w3uoq"]
_limits = [-10.0, 0.0, 0.0, 10.0]
_data = [Vector2(0, -0.02282238), 0.0, 0.0, 0, 0, Vector2(10, -10), -0.10877486, 0.0, 0, 0]
_limits = [-10.0, 0.0, 0.0, 50.0]
_data = [Vector2(0, -0.02282238), 0.0, -0.0014457313, 0, 0, Vector2(50, -10), -0.3114828, 0.0, 0, 0]
point_count = 2
[node name="Node3D" type="Node3D" unique_id=289500437]
@ -30,6 +30,13 @@ environment = SubResource("Environment_o3i6r")
[node name="Terrain" type="Terrain" parent="." unique_id=1169843565]
[node name="TerrainModifierDistance" type="TerrainModifierDistance" parent="Terrain" unique_id=1885116624]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 13.434517, 8.531313, 11.648043)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 13.434517, 11.863001, 11.648043)
blend_distance = 4.0
distance_weight_curve = SubResource("Curve_kbmr5")
distance_height_curve = SubResource("Curve_w3uoq")
[node name="TerrainModifierDistance2" type="TerrainModifierDistance" parent="Terrain" unique_id=826291582]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -13.987091, 11.256919, -20.878822)
blend_distance = 4.0
distance_weight_curve = SubResource("Curve_kbmr5")
distance_height_curve = SubResource("Curve_w3uoq")