feat: terrain settings are now editable
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3 changed files with 22 additions and 21 deletions
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@ -2,7 +2,11 @@
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#include "terrain/terrain_chunk.h"
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#include "terrain/terrain_modifier.h"
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void Terrain::_bind_methods() {}
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void Terrain::_bind_methods() {
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BIND_PROPERTY(Variant::INT, side_length);
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BIND_PROPERTY(Variant::INT, chunk_size);
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BIND_PROPERTY(Variant::INT, detail);
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}
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void Terrain::ready() {
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construct_chunk_grid();
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@ -28,7 +28,7 @@ public:
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private:
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Timer *timer{ nullptr };
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size_t side_length{ 100 };
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size_t side_length{ 200 };
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size_t chunk_size{ 50 };
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size_t detail{ 1 };
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