feat: terrain tl is 0,0,0

This commit is contained in:
Sara Gerretsen 2026-02-24 12:51:05 +01:00
parent da1512e8cc
commit d3561eb218

View file

@ -69,7 +69,7 @@ void Terrain::_notification(int what) {
void Terrain::construct_chunk_grid() { void Terrain::construct_chunk_grid() {
size_t const chunks_per_side{ this->side_length / this->chunk_size }; size_t const chunks_per_side{ this->side_length / this->chunk_size };
Vector3 const origin{ -(float)this->side_length / 2.f, 0.f, -(float)this->side_length / 2.f }; Vector3 const origin{ (float)this->chunk_size / 2.f, 0.f, (float)this->chunk_size / 2.f };
for (size_t y{ 0 }; y < chunks_per_side; ++y) { for (size_t y{ 0 }; y < chunks_per_side; ++y) {
for (size_t x{ 0 }; x < chunks_per_side; ++x) { for (size_t x{ 0 }; x < chunks_per_side; ++x) {
TerrainChunkMesh *chunk{ memnew(TerrainChunkMesh) }; TerrainChunkMesh *chunk{ memnew(TerrainChunkMesh) };