feat: terrain tl is 0,0,0
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1 changed files with 1 additions and 1 deletions
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@ -69,7 +69,7 @@ void Terrain::_notification(int what) {
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void Terrain::construct_chunk_grid() {
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void Terrain::construct_chunk_grid() {
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size_t const chunks_per_side{ this->side_length / this->chunk_size };
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size_t const chunks_per_side{ this->side_length / this->chunk_size };
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Vector3 const origin{ -(float)this->side_length / 2.f, 0.f, -(float)this->side_length / 2.f };
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Vector3 const origin{ (float)this->chunk_size / 2.f, 0.f, (float)this->chunk_size / 2.f };
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for (size_t y{ 0 }; y < chunks_per_side; ++y) {
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for (size_t y{ 0 }; y < chunks_per_side; ++y) {
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for (size_t x{ 0 }; x < chunks_per_side; ++x) {
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for (size_t x{ 0 }; x < chunks_per_side; ++x) {
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TerrainChunkMesh *chunk{ memnew(TerrainChunkMesh) };
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TerrainChunkMesh *chunk{ memnew(TerrainChunkMesh) };
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