feat: expanded style test

This commit is contained in:
Sara Gerretsen 2026-01-25 00:02:35 +01:00
parent b34aae1bda
commit c0d0451236
19 changed files with 135 additions and 5 deletions

View file

@ -1,16 +1,25 @@
@tool
extends EditorScenePostImport
var outline_material : StandardMaterial3D
var regular_outline_material : StandardMaterial3D
var character_outline_material : StandardMaterial3D
var outline_disable_flag : String = "-nooutline"
func _post_import(root : Node):
outline_material = ResourceLoader.load("res://assets/style/base_outline_material.tres") as StandardMaterial3D
regular_outline_material = ResourceLoader.load("res://assets/style/base_outline_material.tres") as StandardMaterial3D
character_outline_material = ResourceLoader.load("res://assets/style/character_outline_material.tres") as StandardMaterial3D
apply_outline_recursive(root)
return root
func apply_outline_recursive(node : Node):
if node != null:
if node is MeshInstance3D and outline_material:
(node as MeshInstance3D).material_overlay = outline_material
if node.name.contains(outline_disable_flag):
node.name = node.name.erase(node.name.find(outline_disable_flag), outline_disable_flag.length())
elif node is MeshInstance3D:
var mesh : MeshInstance3D = (node as MeshInstance3D)
if mesh.skeleton and character_outline_material:
mesh.material_overlay = character_outline_material
elif regular_outline_material:
mesh.material_overlay = regular_outline_material
for child in node.get_children():
apply_outline_recursive(child)