feat: terrain mesh material

This commit is contained in:
Sara Gerretsen 2026-03-03 22:57:41 +01:00
parent 957a39af14
commit becef85f20
3 changed files with 223 additions and 30 deletions

View file

@ -5,6 +5,7 @@
#include "core/os/thread.h"
#include "core/templates/vector.h"
#include "scene/main/node.h"
#include "scene/resources/material.h"
class TerrainChunkMesh;
class TerrainModifier;
@ -26,6 +27,7 @@ public:
void mesh_dirty(TerrainChunkMesh *mesh);
private:
Ref<Material> mesh_material{};
Vector<TerrainChunkMesh *> workload{};
bool threads_stop{ false };
Mutex workload_lock;
@ -42,6 +44,8 @@ private:
size_t detail{ 1 };
public:
void set_mesh_material(Ref<Material> material);
Ref<Material> get_mesh_material() const;
void set_side_length(size_t length);
size_t get_side_length() const;
void set_chunk_size(size_t size);