feat: started work on terrain editor tools

This commit is contained in:
Sara Gerretsen 2026-02-22 22:27:23 +01:00
parent a61b52806a
commit ac139f01b6
11 changed files with 423 additions and 0 deletions

View file

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#pragma once
#include "core/object/object.h"
#include "core/variant/variant.h"
#include "macros.h"
#include "scene/3d/node_3d.h"
#include "scene/resources/curve.h"
class TerrainModifier : public Node3D {
GDCLASS(TerrainModifier, Node3D);
static void _bind_methods();
public:
GDENUM(BlendMode, Add, Subtract, Override);
protected:
float blend(float under, float over, float weight);
public:
virtual float evaluate_at(Vector2 world_coordinate, float before);
private:
float blend_distance{ 1.0 };
BlendMode blend_mode{ Add };
public:
GET_SET_FNS(float, blend_distance);
GET_SET_FNS(BlendMode, blend_mode);
};
MAKE_TYPE_INFO(TerrainModifier::BlendMode, Variant::INT);
class TerrainModifierDistance : public TerrainModifier {
GDCLASS(TerrainModifierDistance, TerrainModifier);
static void _bind_methods();
protected:
virtual float distance_at(Vector2 const &world_coordinate);
public:
float evaluate_at(Vector2 world_coordinate, float before) override;
PackedStringArray get_configuration_warnings() const override;
private:
Ref<Curve> distance_weight_curve{};
Ref<Curve> distance_height_curve{};
public:
GET_SET_FNS_EX(Ref<Curve>, distance_weight_curve, update_configuration_warnings());
GET_SET_FNS_EX(Ref<Curve>, distance_height_curve, update_configuration_warnings());
};