feat: added height line shader

This commit is contained in:
Sara Gerretsen 2026-04-16 11:53:24 +02:00
parent cac2a1288f
commit 9d48b68db0
3 changed files with 25 additions and 0 deletions

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shader_type spatial;
render_mode unshaded, skip_vertex_transform;
uniform float height_step = 10;
uniform float line_thickness = 0.1;
uniform vec4 lines : source_color;
varying vec3 var_vertex_position;
varying vec3 var_model_normal;
void vertex() {
var_model_normal = normalize(NORMAL);
var_vertex_position = (vec4(VERTEX, 1.0) * MODEL_MATRIX).xyz;
VERTEX = (MODELVIEW_MATRIX * vec4(VERTEX, 1.0)).xyz;
NORMAL = normalize(MODELVIEW_MATRIX * vec4(NORMAL, 0.0)).xyz;
TANGENT = normalize(MODELVIEW_MATRIX * vec4(TANGENT, 0.0)).xyz;
BINORMAL = normalize(MODELVIEW_MATRIX * vec4(BINORMAL, 0.0)).xyz;
}
void fragment() {
ALBEDO = lines.rgb;
ALPHA = int(var_vertex_position.y / line_thickness / height_step) % int(2.0 / line_thickness) == 0 ? lines.a : 0.0;
ALPHA = var_model_normal.y > 0.99 ? 0.0 : ALPHA;
}

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uid://cf5jptb8gp4u7

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