From 964bcc1217f5345d7ded8c2cf8edd2d27ad0e436 Mon Sep 17 00:00:00 2001 From: Sara Date: Thu, 12 Mar 2026 21:38:20 +0100 Subject: [PATCH] chore: changed all outlines --- project/assets/style/base_outline_material.tres | 2 +- project/assets/style/detail_outline_material.tres | 4 ++-- project/assets/style/terrain_outline_material.tres | 7 ++++--- project/assets/style/thin_outline_material.tres | 2 +- project/scenes/terrain_test.tscn | 2 +- 5 files changed, 9 insertions(+), 8 deletions(-) diff --git a/project/assets/style/base_outline_material.tres b/project/assets/style/base_outline_material.tres index 723181a0..92c27af6 100644 --- a/project/assets/style/base_outline_material.tres +++ b/project/assets/style/base_outline_material.tres @@ -11,6 +11,6 @@ specular_mode = 2 vertex_color_use_as_albedo = true albedo_color = Color(0.121152334, 0.121152334, 0.121152334, 1) grow = true -grow_amount = 0.02 +grow_amount = 0.015 proximity_fade_distance = 0.1 stencil_outline_thickness = 0.029 diff --git a/project/assets/style/detail_outline_material.tres b/project/assets/style/detail_outline_material.tres index 189cd35a..617dff9a 100644 --- a/project/assets/style/detail_outline_material.tres +++ b/project/assets/style/detail_outline_material.tres @@ -11,7 +11,7 @@ specular_mode = 2 vertex_color_use_as_albedo = true albedo_color = Color(0.121152334, 0.121152334, 0.121152334, 1) grow = true -grow_amount = 0.02 +grow_amount = 0.015 proximity_fade_enabled = true -proximity_fade_distance = 0.3 +proximity_fade_distance = 0.15 stencil_outline_thickness = 0.029 diff --git a/project/assets/style/terrain_outline_material.tres b/project/assets/style/terrain_outline_material.tres index 012ec7f0..1c923e21 100644 --- a/project/assets/style/terrain_outline_material.tres +++ b/project/assets/style/terrain_outline_material.tres @@ -4,9 +4,9 @@ render_priority = 1 transparency = 1 shading_mode = 0 -albedo_color = Color(0, 0, 0, 1) +albedo_color = Color(0.09, 0.09, 0.09, 1) grow = true -grow_amount = 0.06 +grow_amount = 0.02 proximity_fade_enabled = true proximity_fade_distance = 4.1 stencil_mode = 3 @@ -26,4 +26,5 @@ albedo_color = Color(1, 1, 1, 0) proximity_fade_distance = 0.1 stencil_mode = 1 stencil_flags = 2 -stencil_outline_thickness = 0.06 +stencil_color = Color(0.09, 0.09, 0.09, 1) +stencil_outline_thickness = 0.02 diff --git a/project/assets/style/thin_outline_material.tres b/project/assets/style/thin_outline_material.tres index c9b353e8..1ca4a6c5 100644 --- a/project/assets/style/thin_outline_material.tres +++ b/project/assets/style/thin_outline_material.tres @@ -14,7 +14,7 @@ specular_mode = 2 vertex_color_use_as_albedo = true albedo_color = Color(0.121152334, 0.121152334, 0.121152334, 1) grow = true -grow_amount = 0.007 +grow_amount = 0.008 proximity_fade_distance = 0.1 distance_fade_mode = 1 distance_fade_min_distance = 10.0 diff --git a/project/scenes/terrain_test.tscn b/project/scenes/terrain_test.tscn index 6ceebdd9..ea260d2e 100644 --- a/project/scenes/terrain_test.tscn +++ b/project/scenes/terrain_test.tscn @@ -106,7 +106,7 @@ specular_mode = 2 disable_ambient_light = true disable_fog = true disable_specular_occlusion = true -albedo_color = Color(0.055481255, 0.09639085, 0.15917248, 1) +albedo_color = Color(0.37199998, 0.5951999, 0.93, 1) [node name="Node3D" type="Node3D" unique_id=289500437]