feat: multithreading for terrain mesh gen

This commit is contained in:
Sara Gerretsen 2026-02-24 23:16:21 +01:00
parent d3561eb218
commit 8ff1b1404d
7 changed files with 130 additions and 30 deletions

View file

@ -9,6 +9,7 @@ void Terrain::_bind_methods() {
}
void Terrain::ready() {
threads.resize_initialized(22);
construct_chunk_grid();
generate_meshes();
}
@ -27,8 +28,15 @@ void Terrain::update_modifier_list() {
on_terrain_changed();
}
void Terrain::child_order_changed() {
// TODO: check if the order of _modifiers_ actually changed
if (is_ready()) {
update_modifier_list();
}
}
void Terrain::child_entered(Node *node) {
if (cast_to<TerrainModifier>(node)) {
if (cast_to<TerrainModifier>(node) != nullptr && is_ready()) {
update_modifier_list();
}
}
@ -39,7 +47,9 @@ void Terrain::child_exiting(Node *node) {
if (Engine::get_singleton()->is_editor_hint() && !is_queued_for_deletion()) {
mod->disconnect(TerrainModifier::sig_changed, callable_mp(this, &self_type::on_terrain_changed));
}
on_terrain_changed();
if (is_ready()) {
on_terrain_changed();
}
}
}
@ -58,7 +68,7 @@ void Terrain::_notification(int what) {
if (!is_ready()) {
connect("child_entered_tree", callable_mp(this, &self_type::child_entered));
connect("child_exiting_tree", callable_mp(this, &self_type::child_exiting));
connect("child_order_changed", callable_mp(this, &self_type::update_modifier_list));
connect("child_order_changed", callable_mp(this, &self_type::child_order_changed));
}
return;
case NOTIFICATION_READY:
@ -67,6 +77,24 @@ void Terrain::_notification(int what) {
}
}
void Terrain::generate_meshes_thread(void *terrain) {
Terrain *self{ static_cast<Terrain *>(terrain) };
for (;;) {
self->workload_lock.lock();
if (self->workload.is_empty()) {
self->workload_lock.unlock();
return;
}
TerrainChunkMesh *mesh{ self->workload[0] };
self->workload.remove_at(0);
self->workload_lock.unlock();
if (!mesh->is_inside_tree()) {
return;
}
mesh->update_mesh();
}
}
void Terrain::construct_chunk_grid() {
size_t const chunks_per_side{ this->side_length / this->chunk_size };
Vector3 const origin{ (float)this->chunk_size / 2.f, 0.f, (float)this->chunk_size / 2.f };
@ -85,11 +113,17 @@ void Terrain::construct_chunk_grid() {
}
void Terrain::generate_meshes() {
for (TerrainChunkMesh *mesh : this->meshes) {
if (!mesh->is_inside_tree()) {
return;
if (!is_inside_tree()) {
return;
}
this->workload.append_array(this->meshes);
for (Thread &thread : this->threads) {
thread.start(&self_type::generate_meshes_thread, this);
}
for (Thread &thread : this->threads) {
if (thread.is_started()) {
thread.wait_to_finish();
}
mesh->update_mesh();
}
}
@ -124,6 +158,10 @@ void Terrain::set_chunk_size(size_t size) {
}
}
size_t Terrain::get_chunk_size() const {
return this->chunk_size;
}
void Terrain::set_detail(size_t detail) {
this->detail = detail;
if (is_inside_tree()) {