chore: style test adjustments to various parts

This commit is contained in:
Sara Gerretsen 2026-01-27 23:30:46 +01:00
parent 48b8e46448
commit 78433f1514
14 changed files with 44 additions and 15 deletions

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@ -13,5 +13,4 @@ albedo_color = Color(0.121152334, 0.121152334, 0.121152334, 1)
grow = true grow = true
grow_amount = 0.02 grow_amount = 0.02
proximity_fade_distance = 0.1 proximity_fade_distance = 0.1
stencil_mode = 3
stencil_outline_thickness = 0.029 stencil_outline_thickness = 0.029

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@ -2,7 +2,7 @@
[resource] [resource]
transparency = 2 transparency = 2
alpha_scissor_threshold = 0.5 alpha_scissor_threshold = 0.94
alpha_antialiasing_mode = 0 alpha_antialiasing_mode = 0
cull_mode = 1 cull_mode = 1
shading_mode = 0 shading_mode = 0
@ -13,5 +13,5 @@ albedo_color = Color(0.121152334, 0.121152334, 0.121152334, 1)
grow = true grow = true
grow_amount = 0.02 grow_amount = 0.02
proximity_fade_enabled = true proximity_fade_enabled = true
proximity_fade_distance = 0.25 proximity_fade_distance = 0.3
stencil_outline_thickness = 0.029 stencil_outline_thickness = 0.029

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@ -2,11 +2,13 @@
extends EditorScenePostImport extends EditorScenePostImport
var regular_outline_material : StandardMaterial3D var regular_outline_material : StandardMaterial3D
var character_outline_material : StandardMaterial3D var detail_outline_material : StandardMaterial3D
var thin_outline_material : StandardMaterial3D
func _post_import(root : Node): func _post_import(root : Node):
regular_outline_material = ResourceLoader.load("res://assets/style/base_outline_material.tres") as StandardMaterial3D regular_outline_material = ResourceLoader.load("res://assets/style/base_outline_material.tres") as StandardMaterial3D
character_outline_material = ResourceLoader.load("res://assets/style/character_outline_material.tres") as StandardMaterial3D detail_outline_material = ResourceLoader.load("res://assets/style/detail_outline_material.tres") as StandardMaterial3D
thin_outline_material = ResourceLoader.load("res://assets/style/thin_outline_material.tres") as StandardMaterial3D
apply_outline_recursive(root) apply_outline_recursive(root)
return root return root
@ -22,9 +24,12 @@ func apply_outline_recursive(node : Node):
var outline : bool = not get_flag(node, "-nooutline") var outline : bool = not get_flag(node, "-nooutline")
if outline and node is MeshInstance3D: if outline and node is MeshInstance3D:
var detail : bool = get_flag(node, "-detailoutline") var detail : bool = get_flag(node, "-detailoutline")
var thin : bool = get_flag(node, "-thinoutline")
var mesh : MeshInstance3D = (node as MeshInstance3D) var mesh : MeshInstance3D = (node as MeshInstance3D)
if detail and character_outline_material: if detail and detail_outline_material:
mesh.material_overlay = character_outline_material mesh.material_overlay = detail_outline_material
elif thin and thin_outline_material:
mesh.material_overlay = thin_outline_material
elif regular_outline_material: elif regular_outline_material:
mesh.material_overlay = regular_outline_material mesh.material_overlay = regular_outline_material
for child in node.get_children(): for child in node.get_children():

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@ -0,0 +1,22 @@
[gd_resource type="StandardMaterial3D" format=3 uid="uid://vo4kk73alewq"]
[ext_resource type="Material" uid="uid://02s3lq67141v" path="res://assets/style/detail_outline_material.tres" id="1_jjhui"]
[resource]
next_pass = ExtResource("1_jjhui")
transparency = 2
alpha_scissor_threshold = 0.9
alpha_antialiasing_mode = 0
cull_mode = 1
shading_mode = 0
diffuse_mode = 3
specular_mode = 2
vertex_color_use_as_albedo = true
albedo_color = Color(0.121152334, 0.121152334, 0.121152334, 1)
grow = true
grow_amount = 0.007
proximity_fade_distance = 0.1
distance_fade_mode = 1
distance_fade_min_distance = 10.0
distance_fade_max_distance = 9.0
stencil_outline_thickness = 0.029

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@ -21,7 +21,7 @@ mass = 400.0
[node name="bike" parent="." unique_id=1819523012 instance=ExtResource("1_qt1cm")] [node name="bike" parent="." unique_id=1819523012 instance=ExtResource("1_qt1cm")]
transform = Transform3D(1.0000004, 0, 0, 0, 1.0000001, 0, 0, 0, 0.9999994, -0.48627073, 0, 0) transform = Transform3D(1.0000004, 0, 0, 0, 1.0000001, 0, 0, 0, 0.9999994, -0.48627073, 0, 0)
[node name="character_fem" parent="bike" unique_id=1503004367 instance=ExtResource("2_buo3h")] [node name="character_fem" parent="bike" unique_id=111626287 instance=ExtResource("2_buo3h")]
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=1803684826] [node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=1803684826]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.48627073, 0.7048377, 0.074576735) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.48627073, 0.7048377, 0.074576735)
@ -40,10 +40,11 @@ transform = Transform3D(1, 0, 0, 0, 0.72955376, -0.6839234, 0, 0.6839234, 0.7295
shape = SubResource("BoxShape3D_khxbi") shape = SubResource("BoxShape3D_khxbi")
[node name="SidecarWheel" type="VehicleWheel3D" parent="." unique_id=1869360183] [node name="SidecarWheel" type="VehicleWheel3D" parent="." unique_id=1869360183]
transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, 0.7563137, 0.38881683, 0.74285626) transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, 0.7563137, 0.37474027, 0.7443161)
wheel_roll_influence = 1.0 wheel_roll_influence = 0.3
wheel_radius = 0.389 wheel_radius = 0.389
wheel_rest_length = 0.05 wheel_rest_length = 0.05
wheel_friction_slip = 1.0
suspension_travel = 0.1 suspension_travel = 0.1
suspension_stiffness = 500.0 suspension_stiffness = 500.0
suspension_max_force = 10500.0 suspension_max_force = 10500.0
@ -51,11 +52,12 @@ damping_compression = 10.0
damping_relaxation = 11.0 damping_relaxation = 11.0
[node name="BackWheel" type="VehicleWheel3D" parent="." unique_id=128773497] [node name="BackWheel" type="VehicleWheel3D" parent="." unique_id=128773497]
transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, -0.4791991, 0.38881683, 0.9504494) transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, -0.4791991, 0.37716705, 0.9504494)
use_as_traction = true use_as_traction = true
wheel_roll_influence = 1.0 wheel_roll_influence = 0.3
wheel_radius = 0.389 wheel_radius = 0.389
wheel_rest_length = 0.05 wheel_rest_length = 0.05
wheel_friction_slip = 1.0
suspension_travel = 0.1 suspension_travel = 0.1
suspension_stiffness = 500.0 suspension_stiffness = 500.0
suspension_max_force = 10500.0 suspension_max_force = 10500.0
@ -63,11 +65,12 @@ damping_compression = 10.0
damping_relaxation = 11.0 damping_relaxation = 11.0
[node name="FrontWheel" type="VehicleWheel3D" parent="." unique_id=1222187628] [node name="FrontWheel" type="VehicleWheel3D" parent="." unique_id=1222187628]
transform = Transform3D(-1, 6.4255117e-09, 8.7186315e-08, 4.371139e-08, 0.90043265, 0.43499538, -7.5710346e-08, 0.43499538, -0.90043265, -0.479199, 0.38881683, -0.73735744) transform = Transform3D(-1, 6.4255117e-09, 8.7186315e-08, 4.371139e-08, 0.90043265, 0.43499538, -7.5710346e-08, 0.43499538, -0.90043265, -0.479199, 0.3713468, -0.73007745)
use_as_steering = true use_as_steering = true
wheel_roll_influence = 1.0 wheel_roll_influence = 0.3
wheel_radius = 0.389 wheel_radius = 0.389
wheel_rest_length = 0.05 wheel_rest_length = 0.05
wheel_friction_slip = 1.0
suspension_travel = 0.1 suspension_travel = 0.1
suspension_stiffness = 500.0 suspension_stiffness = 500.0
suspension_max_force = 10500.0 suspension_max_force = 10500.0

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@ -56,5 +56,5 @@ move_backward={
lights_and_shadows/directional_shadow/soft_shadow_filter_quality=3 lights_and_shadows/directional_shadow/soft_shadow_filter_quality=3
lights_and_shadows/positional_shadow/soft_shadow_filter_quality=3 lights_and_shadows/positional_shadow/soft_shadow_filter_quality=3
shading/overrides/force_vertex_shading=true shading/overrides/force_vertex_shading=true
anti_aliasing/quality/msaa_3d=2 anti_aliasing/quality/msaa_3d=1
anti_aliasing/quality/use_debanding=true anti_aliasing/quality/use_debanding=true