chore: style test adjustments to various parts

This commit is contained in:
Sara Gerretsen 2026-01-27 23:30:46 +01:00
parent 48b8e46448
commit 78433f1514
14 changed files with 44 additions and 15 deletions

View file

@ -2,11 +2,13 @@
extends EditorScenePostImport
var regular_outline_material : StandardMaterial3D
var character_outline_material : StandardMaterial3D
var detail_outline_material : StandardMaterial3D
var thin_outline_material : StandardMaterial3D
func _post_import(root : Node):
regular_outline_material = ResourceLoader.load("res://assets/style/base_outline_material.tres") as StandardMaterial3D
character_outline_material = ResourceLoader.load("res://assets/style/character_outline_material.tres") as StandardMaterial3D
detail_outline_material = ResourceLoader.load("res://assets/style/detail_outline_material.tres") as StandardMaterial3D
thin_outline_material = ResourceLoader.load("res://assets/style/thin_outline_material.tres") as StandardMaterial3D
apply_outline_recursive(root)
return root
@ -22,9 +24,12 @@ func apply_outline_recursive(node : Node):
var outline : bool = not get_flag(node, "-nooutline")
if outline and node is MeshInstance3D:
var detail : bool = get_flag(node, "-detailoutline")
var thin : bool = get_flag(node, "-thinoutline")
var mesh : MeshInstance3D = (node as MeshInstance3D)
if detail and character_outline_material:
mesh.material_overlay = character_outline_material
if detail and detail_outline_material:
mesh.material_overlay = detail_outline_material
elif thin and thin_outline_material:
mesh.material_overlay = thin_outline_material
elif regular_outline_material:
mesh.material_overlay = regular_outline_material
for child in node.get_children():