feat: godot-engine-source-4.3-stable

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Jan van der Weide 2025-01-17 16:36:38 +01:00
parent c59a7dcade
commit 7125d019b5
11149 changed files with 5070401 additions and 0 deletions

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// SPDX-License-Identifier: MIT OR MPL-2.0 OR LGPL-2.1-or-later OR GPL-2.0-or-later
// Copyright 2011, SIL International, All rights reserved.
// debug.h
//
// Created on: 22 Dec 2011
// Author: tim
#pragma once
#if !defined GRAPHITE2_NTRACING
#include <utility>
#include "inc/json.h"
#include "inc/Position.h"
namespace graphite2
{
class CharInfo;
class Segment;
class Slot;
typedef std::pair<const Segment * const, const Slot * const> dslot;
struct objectid
{
char name[16];
objectid(const dslot &) throw();
objectid(const Segment * const p) throw();
};
json & operator << (json & j, const Position &) throw();
json & operator << (json & j, const Rect &) throw();
json & operator << (json & j, const CharInfo &) throw();
json & operator << (json & j, const dslot &) throw();
json & operator << (json & j, const objectid &) throw();
json & operator << (json & j, const telemetry &) throw();
inline
json & operator << (json & j, const Position & p) throw()
{
return j << json::flat << json::array << p.x << p.y << json::close;
}
inline
json & operator << (json & j, const Rect & p) throw()
{
return j << json::flat << json::array << p.bl.x << p.bl.y << p.tr.x << p.tr.y << json::close;
}
inline
json & operator << (json & j, const objectid & sid) throw()
{
return j << sid.name;
}
} // namespace graphite2
#endif //!defined GRAPHITE2_NTRACING