chore: switched slope texture to noise texture
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3f233a176f
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1 changed files with 14 additions and 4 deletions
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@ -2,8 +2,7 @@
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[ext_resource type="Material" uid="uid://xkuv2ykmgtvy" path="res://assets/style/terrain_outline_material.tres" id="1_3a5j4"]
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[ext_resource type="Shader" uid="uid://c60nelvuk52q5" path="res://assets/style/terrain_shader.gdshader" id="1_8t1yb"]
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[ext_resource type="Texture2D" uid="uid://mu0p57530drr" path="res://assets/environments/terrain/textures/rock023_alb_ht.png" id="3_2skdn"]
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[ext_resource type="Texture2D" uid="uid://d2utst16vo545" path="res://assets/environments/terrain/textures/rock023_nrm_rgh.png" id="4_pkl7k"]
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[ext_resource type="FastNoiseLite" uid="uid://xxd1cr8y6ooh" path="res://assets/environments/terrain/textures/rock_texture.tres" id="3_2vqw0"]
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[sub_resource type="Gradient" id="Gradient_3a5j4"]
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colors = PackedColorArray(0.41641998, 0.47, 0.3807, 1, 0.4736, 0.64, 0.3904, 1)
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@ -21,6 +20,18 @@ noise = SubResource("FastNoiseLite_2vqw0")
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color_ramp = SubResource("Gradient_3a5j4")
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seamless = true
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[sub_resource type="Gradient" id="Gradient_2skdn"]
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offsets = PackedFloat32Array(0, 0.6968085, 1)
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colors = PackedColorArray(0.46229059, 0.46229059, 0.46229059, 1, 0.5923288, 0.5923288, 0.5923287, 1, 0.76518047, 0.5300163, 0.40706056, 1)
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_pkl7k"]
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width = 1024
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height = 1024
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noise = ExtResource("3_2vqw0")
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color_ramp = SubResource("Gradient_2skdn")
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seamless = true
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seamless_blend_skirt = 0.532
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[resource]
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render_priority = 0
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next_pass = ExtResource("1_3a5j4")
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@ -41,8 +52,7 @@ shader_parameter/floor_3_metallic = 0.5
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shader_parameter/region_blending = 1.0
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shader_parameter/slope_threshold = 0.4
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shader_parameter/slope_blend_distance = 0.0
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shader_parameter/slope_albedo = ExtResource("3_2skdn")
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shader_parameter/slope_normal = ExtResource("4_pkl7k")
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shader_parameter/slope_albedo = SubResource("NoiseTexture2D_pkl7k")
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shader_parameter/slope_tiling = 0.1
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shader_parameter/slope_roughness = 0.7
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shader_parameter/slope_specular = 0.5
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