chore: adjusted slope threshold in terrain material
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2 changed files with 1 additions and 1 deletions
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@ -50,7 +50,7 @@ shader_parameter/floor_3_tiling = 500.0
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shader_parameter/floor_3_specular = 0.5
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shader_parameter/floor_3_metallic = 0.5
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shader_parameter/region_blending = 1.0
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shader_parameter/slope_threshold = 0.4
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shader_parameter/slope_threshold = 0.3
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shader_parameter/slope_blend_distance = 0.0
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shader_parameter/slope_albedo = SubResource("NoiseTexture2D_pkl7k")
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shader_parameter/slope_tiling = 0.1
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